view docs/html/sdlquitevent.html @ 1063:0fb50bfaea7f

Used wrong offset in joystick packet
author Patrice Mandin <patmandin@gmail.com>
date Fri, 20 May 2005 20:37:28 +0000
parents 355632dca928
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>SDL_QuitEvent</H1
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><H2
>Name</H2
>SDL_QuitEvent&nbsp;--&nbsp;Quit requested event</DIV
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><H2
>Structure Definition</H2
><PRE
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>typedef struct{
  Uint8 type
} SDL_QuitEvent;</PRE
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>Structure Data</H2
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><TT
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><TT
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>SDL_QUIT</TT
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><H2
>Description</H2
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><SPAN
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>SDL_QuitEvent</SPAN
> is a member of the <A
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><SPAN
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>SDL_Event</SPAN
></A
> union and is used whan an event of type <TT
CLASS="LITERAL"
>SDL_QUIT</TT
> is reported.</P
><P
>As can be seen, the SDL_QuitEvent structure serves no useful purpose. The event itself, on the other hand, is very important. If you filter out or ignore a quit event then it is impossible for the user to close the window. On the other hand, if you do accept a quit event then the application window will be closed, and screen updates will still report success event though the application will no longer be visible.</P
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><B
>Note: </B
>The macro <TT
CLASS="FUNCTION"
>SDL_QuitRequested</TT
> will return non-zero if a quit event is pending</P
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