Mercurial > sdl-ios-xcode
view src/video/xbios/SDL_xbios_sb3.c @ 2226:0e70b4b8cf84
Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)
From: couriersud arcor.de
To: slouken@libsdl.org
Subject: Directfb driver for SDL1.3
Hi,
the attachment contains a patch for a SDL1.3 directfb driver. It supports:
- Renderer "directfb":
Hardware acceleration as supported by the underlying directfb driver. With a
radeon X850, testsprite2 runs at 50% to 70% of OpenGL (X11, dri) performance.
Also supports hardware accelerated yuv overlays. This must be enabled by sett
ing:
export SDL_DIRECTFB_YUV_DIRECT=1
- Renderer "opengl"
Supports software opengl using mesa opengl (make linux-directfb).
Some more information may be found in README.DirectFB
There will certainly still be some bugs, and there is some debug code around.
When I find some time, I will compile against directfb-0.9.25 as distributed
with ubuntu 7.04.
The diff also contains a fix for SDL_LockYUVOverlay fixing a bug in *pixels
and pitches initialization.
Kind regards,
couriersud
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 11 Aug 2007 21:51:19 +0000 |
parents | 0e751c1f83f5 |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* ScreenBlaster 3 functions Patrice Mandin */ /*--- Includes ---*/ #include "SDL_stdinc.h" #include "SDL_xbios.h" #include "SDL_xbios_sb3.h" /*--- Defines ---*/ const int SDL_XBIOS_scpn_planes_device[] = { SCPN_DEV_1BPP, SCPN_DEV_4BPP, SCPN_DEV_8BPP, SCPN_DEV_16BPP, SCPN_DEV_2BPP, SCPN_DEV_4BPP, SCPN_DEV_1BPP }; /*--- Functions ---*/ int SDL_XBIOS_SB3Usable(scpn_cookie_t * cookie_scpn) { #if 0 scpn_screeninfo_t *scrinfo; int bpp; /* Check if current SB3 mode is usable, i.e. 8 or 16bpp */ scrinfo = cookie_scpn->screen_info; bpp = 1 << (SDL_XBIOS_scpn_planes_device[scrinfo->device]); if ((bpp == 8) || (bpp == 16)) { return 1; } #endif return 0; } void SDL_XBIOS_SB3Init(_THIS, scpn_cookie_t * cookie_scpn) { #if 0 scpn_screeninfo_t *scrinfo; /* SB3 prevent changing video modes, we can only use current one */ if (XBIOS_modelist) { SDL_free(XBIOS_modelist); XBIOS_nummodes = 0; XBIOS_modelist = NULL; } scrinfo = cookie_scpn->screen_info; scrinfo->h_pos = scrinfo->v_pos = 0; SDL_XBIOS_AddMode(this, -1, scrinfo->virtual_width, scrinfo->virtual_height, 1 << (SDL_XBIOS_scpn_planes_device[scrinfo->device]), SDL_FALSE); #endif } /* vi: set ts=4 sw=4 expandtab: */