Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32gamma.c @ 2226:0e70b4b8cf84
Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)
From: couriersud arcor.de
To: slouken@libsdl.org
Subject: Directfb driver for SDL1.3
Hi,
the attachment contains a patch for a SDL1.3 directfb driver. It supports:
- Renderer "directfb":
Hardware acceleration as supported by the underlying directfb driver. With a
radeon X850, testsprite2 runs at 50% to 70% of OpenGL (X11, dri) performance.
Also supports hardware accelerated yuv overlays. This must be enabled by sett
ing:
export SDL_DIRECTFB_YUV_DIRECT=1
- Renderer "opengl"
Supports software opengl using mesa opengl (make linux-directfb).
Some more information may be found in README.DirectFB
There will certainly still be some bugs, and there is some debug code around.
When I find some time, I will compile against directfb-0.9.25 as distributed
with ubuntu 7.04.
The diff also contains a fix for SDL_LockYUVOverlay fixing a bug in *pixels
and pitches initialization.
Kind regards,
couriersud
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 11 Aug 2007 21:51:19 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_win32video.h" int WIN_SetDisplayGammaRamp(_THIS, Uint16 * ramp) { SDL_DisplayData *data = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; HDC hdc; BOOL succeeded = FALSE; hdc = CreateDC(data->DeviceName, NULL, NULL, NULL); if (hdc) { succeeded = SetDeviceGammaRamp(hdc, ramp); if (!succeeded) { WIN_SetError("SetDeviceGammaRamp()"); } DeleteDC(hdc); } return succeeded ? 0 : -1; } int WIN_GetDisplayGammaRamp(_THIS, Uint16 * ramp) { SDL_DisplayData *data = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; HDC hdc; BOOL succeeded = FALSE; hdc = CreateDC(data->DeviceName, NULL, NULL, NULL); if (hdc) { succeeded = GetDeviceGammaRamp(hdc, ramp); if (!succeeded) { WIN_SetError("GetDeviceGammaRamp()"); } DeleteDC(hdc); } return succeeded ? 0 : -1; } /* vi: set ts=4 sw=4 expandtab: */