Mercurial > sdl-ios-xcode
view src/video/ataricommon/SDL_ataric2p_s.h @ 2226:0e70b4b8cf84
Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)
From: couriersud arcor.de
To: slouken@libsdl.org
Subject: Directfb driver for SDL1.3
Hi,
the attachment contains a patch for a SDL1.3 directfb driver. It supports:
- Renderer "directfb":
Hardware acceleration as supported by the underlying directfb driver. With a
radeon X850, testsprite2 runs at 50% to 70% of OpenGL (X11, dri) performance.
Also supports hardware accelerated yuv overlays. This must be enabled by sett
ing:
export SDL_DIRECTFB_YUV_DIRECT=1
- Renderer "opengl"
Supports software opengl using mesa opengl (make linux-directfb).
Some more information may be found in README.DirectFB
There will certainly still be some bugs, and there is some debug code around.
When I find some time, I will compile against directfb-0.9.25 as distributed
with ubuntu 7.04.
The diff also contains a fix for SDL_LockYUVOverlay fixing a bug in *pixels
and pitches initialization.
Kind regards,
couriersud
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 11 Aug 2007 21:51:19 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _ATARI_C2P_h #define _ATARI_C2P_h #include "SDL_stdinc.h" /*--- Functions pointers ---*/ /* Convert a chunky screen to bitplane screen */ extern void (*SDL_Atari_C2pConvert) (Uint8 * src, /* Source screen (one byte=one pixel) */ Uint8 * dest, /* Destination (4/8 bits planes) */ Uint32 width, /* Dimensions of screen to convert */ Uint32 height, Uint32 dblligne, /* Double the lines when converting ? */ Uint32 srcpitch, /* Length of one source line in bytes */ Uint32 dstpitch /* Length of one destination line in bytes */ ); /*--- 8 bits functions ---*/ /* Convert a chunky screen to bitplane screen */ void SDL_Atari_C2pConvert8(Uint8 * src, /* Source screen (one byte=one pixel) */ Uint8 * dest, /* Destination (8 bits planes) */ Uint32 width, /* Dimensions of screen to convert */ Uint32 height, Uint32 dblligne, /* Double the lines when converting ? */ Uint32 srcpitch, /* Length of one source line in bytes */ Uint32 dstpitch /* Length of one destination line in bytes */ ); /*--- 4 bits functions ---*/ /* Convert a chunky screen to bitplane screen */ void SDL_Atari_C2pConvert4(Uint8 * src, /* Source screen (one byte=one pixel) */ Uint8 * dest, /* Destination (4 bits planes) */ Uint32 width, /* Dimensions of screen to convert */ Uint32 height, Uint32 dblligne, /* Double the lines when converting ? */ Uint32 srcpitch, /* Length of one source line in bytes */ Uint32 dstpitch /* Length of one destination line in bytes */ ); /* Conversion palette */ void SDL_Atari_C2pConvert4_pal(Uint16 * lightpalette); #endif /* _ATARI_C2P_h */ /* vi: set ts=4 sw=4 expandtab: */