Mercurial > sdl-ios-xcode
view src/thread/pth/SDL_sysmutex.c @ 2226:0e70b4b8cf84
Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)
From: couriersud arcor.de
To: slouken@libsdl.org
Subject: Directfb driver for SDL1.3
Hi,
the attachment contains a patch for a SDL1.3 directfb driver. It supports:
- Renderer "directfb":
Hardware acceleration as supported by the underlying directfb driver. With a
radeon X850, testsprite2 runs at 50% to 70% of OpenGL (X11, dri) performance.
Also supports hardware accelerated yuv overlays. This must be enabled by sett
ing:
export SDL_DIRECTFB_YUV_DIRECT=1
- Renderer "opengl"
Supports software opengl using mesa opengl (make linux-directfb).
Some more information may be found in README.DirectFB
There will certainly still be some bugs, and there is some debug code around.
When I find some time, I will compile against directfb-0.9.25 as distributed
with ubuntu 7.04.
The diff also contains a fix for SDL_LockYUVOverlay fixing a bug in *pixels
and pitches initialization.
Kind regards,
couriersud
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 11 Aug 2007 21:51:19 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* * GNU pth mutexes * * Patrice Mandin */ #include <pth.h> #include "SDL_mutex.h" #include "SDL_sysmutex_c.h" /* Create a mutex */ SDL_mutex * SDL_CreateMutex(void) { SDL_mutex *mutex; /* Allocate mutex memory */ mutex = (SDL_mutex *) SDL_malloc(sizeof(*mutex)); if (mutex) { /* Create the mutex, with initial value signaled */ if (!pth_mutex_init(&(mutex->mutexpth_p))) { SDL_SetError("Couldn't create mutex"); SDL_free(mutex); mutex = NULL; } } else { SDL_OutOfMemory(); } return (mutex); } /* Free the mutex */ void SDL_DestroyMutex(SDL_mutex * mutex) { if (mutex) { SDL_free(mutex); } } /* Lock the mutex */ int SDL_mutexP(SDL_mutex * mutex) { if (mutex == NULL) { SDL_SetError("Passed a NULL mutex"); return -1; } pth_mutex_acquire(&(mutex->mutexpth_p), FALSE, NULL); return (0); } /* Unlock the mutex */ int SDL_mutexV(SDL_mutex * mutex) { if (mutex == NULL) { SDL_SetError("Passed a NULL mutex"); return -1; } pth_mutex_release(&(mutex->mutexpth_p)); return (0); } /* vi: set ts=4 sw=4 expandtab: */