Mercurial > sdl-ios-xcode
view README.DC @ 998:0e6627072f7a
Date: Wed, 24 Nov 2004 01:25:48 +0100
From: Stephane Marchesin
Subject: Re: [SDL] Problem compiling SDL 1.2.7
- there is a bug that was introduced in the kernel headers for 2.6.9
which is fixed in 2.6.10. This bug *will* byte when compiling the cdrom
subsystem. A patch that works around this bug is attached. Note that
users affected are not those running 2.6.9, but those using the 2.6.9
kernel headers for their system (i.e. whose libc is built against 2.6.9
headers).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 30 Nov 2004 14:45:08 +0000 |
parents | dad72daf44b3 |
children | d79e6b0c2c19 |
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SDL for Dreamcast (beta2) BERO bero@geocities.co.jp http://www.geocities.co.jp/Playtown/2004/ this work with kos-newlib http://sourceforge.net/projects/dcquake/ compile - edit KOS_BASE in Makefie.dc for your enviroment - make -f Makefile.dc FIXME: The KOS thread files can be found on HERO's site - not in the SDL source. - overwrite thread/*.c to kos-1.1.7/kernel/thread - rebuild kos compile with gl support - install latest libgl from http://sourceforge.net/projects/dcquake/ - uncomment GL=1 in Makefile.dc - make -f Makefile.dc clean - make -f Makefile.dc install - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment changelog: beta2 - OpenGL support - Hardware page flip support beta - thread, timer don't tested so much. - not support OpenGL