view src/main/macosx/Makefile.am @ 214:0e5d6dd77bda

Added platform independent OpenGL header - SDL_opengl.h
author Sam Lantinga <slouken@libsdl.org>
date Thu, 25 Oct 2001 05:37:32 +0000
parents c79890792bfb
children 91a5db3e930a
line wrap: on
line source

# On OS X, install the SDLMain.nib.
# We use an ugly hack to force the creation of the
# destination dir, maybe somebody with more automake
# experience knows how to do this properly?

if TARGET_MACOSX
nibdatadir = $(datadir)/sdl
nibdata_DATA =			\
	SDLMain.nib/classes.nib	\
	SDLMain.nib/info.nib	\
	SDLMain.nib/objects.nib	\
	Info.plist
endif

EXTRA_DIST = SDLMain.h SDLMain.m

# The nib and exports directories need to be copied into place
# when building a distribution.
dist-hook:
	(cd $(distdir) && rm -f $(BUILT_SOURCES))
	cp -rp SDLMain.nib $(distdir)
	cp -rp exports $(distdir)
	(cd $(distdir) && rm -rf `find . -name CVS`)