Mercurial > sdl-ios-xcode
view src/video/ps2gs/SDL_gsyuv.c @ 3097:0d12e8f1de3c
Date: Thu, 05 Feb 2009 18:07:35 +0100
From: Stefan Klug
Subject: [SDL] SDL 1.3 WinCE backend
as promised, I've started to work on the WinCE backend of SDL 1.3
I've modified the win32 video backend and the gdi renderer, to work
properly in WinCE.
The results till now are great, but there is still some work to do.
Attached are two patches with my changes.
I would be happy if someone could review and propably commit them.
The first one (configure.in.patch) should be straight forward without
any side effects.
The second one does the necessary changes to the win32 backend. I was
really unhappy to start slicing this shiny new backend with
#ifdef/#endif but I saw no other option.
The most problematic issues are:
- WinCe has no GetDIBits, so its practically impossible to fill a
BITMAPINFO with correct values. I therefore removed the bmi member from
the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not
properly initialized bmi.
- In SDL_win32window.c I exchanged some ASCII function by their general
counterparts, (In CE only the Unicode versions are available). I don't
know if this has a negative effect when running in win32
Cheers
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 23 Mar 2009 05:35:21 +0000 |
parents | 99210400e8b9 |
children | 596468a8459e |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This is the Playstation 2 implementation of YUV video overlays */ #include <fcntl.h> #include <unistd.h> #include <sys/ioctl.h> #include <sys/mman.h> #include <asm/page.h> /* For definition of PAGE_SIZE */ #include "SDL_video.h" #include "SDL_gsyuv_c.h" #include "../SDL_yuvfuncs.h" /* The maximum number of 16x16 pixel block converted at once */ #define MAX_MACROBLOCKS 1024 /* 2^10 macroblocks at once */ /* The functions used to manipulate video overlays */ static struct private_yuvhwfuncs gs_yuvfuncs = { GS_LockYUVOverlay, GS_UnlockYUVOverlay, GS_DisplayYUVOverlay, GS_FreeYUVOverlay }; struct private_yuvhwdata { int ipu_fd; Uint8 *pixels; int macroblocks; int dma_len; caddr_t dma_mem; caddr_t ipu_imem; caddr_t ipu_omem; caddr_t dma_tags; unsigned long long *stretch_x1y1; unsigned long long *stretch_x2y2; struct ps2_plist plist; /* These are just so we don't have to allocate them separately */ Uint16 pitches[3]; Uint8 *planes[3]; }; static int power_of_2(int value) { int shift; for (shift = 0; (1 << shift) < value; ++shift) { /* Keep looking */ ; } return (shift); } SDL_Overlay * GS_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface * display) { SDL_Overlay *overlay; struct private_yuvhwdata *hwdata; int map_offset; unsigned long long *tags; caddr_t base; int bpp; int fbp, fbw, psm; int x, y, w, h; int pnum; struct ps2_packet *packet; struct ps2_packet tex_packet; /* We can only decode blocks of 16x16 pixels */ if ((width & 15) || (height & 15)) { SDL_SetError("Overlay width/height must be multiples of 16"); return (NULL); } /* Make sure the image isn't too large for a single DMA transfer */ if (((width / 16) * (height / 16)) > MAX_MACROBLOCKS) { SDL_SetError("Overlay too large (maximum size: %d pixels)", MAX_MACROBLOCKS * 16 * 16); return (NULL); } /* Double-check the requested format. For simplicity, we'll only support planar YUV formats. */ switch (format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: /* Supported planar YUV format */ break; default: SDL_SetError("Unsupported YUV format"); return (NULL); } /* Create the overlay structure */ overlay = (SDL_Overlay *) SDL_malloc(sizeof *overlay); if (overlay == NULL) { SDL_OutOfMemory(); return (NULL); } SDL_memset(overlay, 0, (sizeof *overlay)); /* Fill in the basic members */ overlay->format = format; overlay->w = width; overlay->h = height; /* Set up the YUV surface function structure */ overlay->hwfuncs = &gs_yuvfuncs; overlay->hw_overlay = 1; /* Create the pixel data */ hwdata = (struct private_yuvhwdata *) SDL_malloc(sizeof *hwdata); overlay->hwdata = hwdata; if (hwdata == NULL) { SDL_FreeYUVOverlay(overlay); SDL_OutOfMemory(); return (NULL); } hwdata->ipu_fd = -1; hwdata->pixels = (Uint8 *) SDL_malloc(width * height * 2); if (hwdata->pixels == NULL) { SDL_FreeYUVOverlay(overlay); SDL_OutOfMemory(); return (NULL); } hwdata->macroblocks = (width / 16) * (height / 16); /* Find the pitch and offset values for the overlay */ overlay->pitches = hwdata->pitches; overlay->pixels = hwdata->planes; switch (format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: overlay->pitches[0] = overlay->w; overlay->pitches[1] = overlay->pitches[0] / 2; overlay->pitches[2] = overlay->pitches[0] / 2; overlay->pixels[0] = hwdata->pixels; overlay->pixels[1] = overlay->pixels[0] + overlay->pitches[0] * overlay->h; overlay->pixels[2] = overlay->pixels[1] + overlay->pitches[1] * overlay->h / 2; overlay->planes = 3; break; default: /* We should never get here (caught above) */ break; } /* Theoretically we could support several concurrent decode streams queueing up on the same file descriptor, but for simplicity we'll support only one. Opening the IPU more than once will fail with EBUSY. */ hwdata->ipu_fd = open("/dev/ps2ipu", O_RDWR); if (hwdata->ipu_fd < 0) { SDL_FreeYUVOverlay(overlay); SDL_SetError("Playstation 2 IPU busy"); return (NULL); } /* Allocate a DMA area for pixel conversion */ bpp = this->screen->format->BytesPerPixel; map_offset = (mapped_len + (PAGE_SIZE - 1)) & ~(PAGE_SIZE - 1); hwdata->dma_len = hwdata->macroblocks * (16 * 16 + 8 * 8 + 8 * 8) + width * height * bpp + hwdata->macroblocks * (16 * sizeof(long long)) + 12 * sizeof(long long); hwdata->dma_mem = mmap(0, hwdata->dma_len, PROT_READ | PROT_WRITE, MAP_SHARED, memory_fd, map_offset); if (hwdata->dma_mem == MAP_FAILED) { hwdata->ipu_imem = (caddr_t) 0; SDL_FreeYUVOverlay(overlay); SDL_SetError("Unable to map %d bytes for DMA", hwdata->dma_len); return (NULL); } hwdata->ipu_imem = hwdata->dma_mem; hwdata->ipu_omem = hwdata->ipu_imem + hwdata->macroblocks * (16 * 16 + 8 * 8 + 8 * 8); hwdata->dma_tags = hwdata->ipu_omem + width * height * bpp; /* Allocate memory for the DMA packets */ hwdata->plist.num = hwdata->macroblocks * 4 + 1; hwdata->plist.packet = (struct ps2_packet *) SDL_malloc(hwdata->plist.num * sizeof(struct ps2_packet)); if (!hwdata->plist.packet) { SDL_FreeYUVOverlay(overlay); SDL_OutOfMemory(); return (NULL); } pnum = 0; packet = hwdata->plist.packet; /* Set up the tags to send the image to the screen */ tags = (unsigned long long *) hwdata->dma_tags; base = hwdata->ipu_omem; fbp = screen_image.fbp; fbw = screen_image.fbw; psm = screen_image.psm; y = screen_image.y + screen_image.h; /* Offscreen video memory */ for (h = height / 16; h; --h) { x = 0; /* Visible video memory */ for (w = width / 16; w; --w) { /* The head tag */ packet[pnum].ptr = &tags[0]; packet[pnum].len = 10 * sizeof(*tags); ++pnum; tags[0] = 4 | (1LL << 60); /* GIFtag */ tags[1] = 0x0e; /* A+D */ tags[2] = ((unsigned long long) fbp << 32) | ((unsigned long long) fbw << 48) | ((unsigned long long) psm << 56); tags[3] = PS2_GS_BITBLTBUF; tags[4] = ((unsigned long long) x << 32) | ((unsigned long long) y << 48); tags[5] = PS2_GS_TRXPOS; tags[6] = (unsigned long long) 16 | ((unsigned long long) 16 << 32); tags[7] = PS2_GS_TRXREG; tags[8] = 0; tags[9] = PS2_GS_TRXDIR; /* Now the actual image data */ packet[pnum].ptr = &tags[10]; packet[pnum].len = 2 * sizeof(*tags); ++pnum; tags[10] = ((16 * 16 * bpp) >> 4) | (2LL << 58); tags[11] = 0; packet[pnum].ptr = (void *) base; packet[pnum].len = 16 * 16 * bpp; ++pnum; packet[pnum].ptr = &tags[12]; packet[pnum].len = 2 * sizeof(*tags); ++pnum; tags[12] = (0 >> 4) | (1 << 15) | (2LL << 58); tags[13] = 0; tags += 16; base += 16 * 16 * bpp; x += 16; } y += 16; } /* Set up the texture memory area for the video */ tex_packet.ptr = tags; tex_packet.len = 8 * sizeof(*tags); tags[0] = 3 | (1LL << 60); /* GIFtag */ tags[1] = 0x0e; /* A+D */ tags[2] = ((screen_image.y + screen_image.h) * screen_image.w) / 64 + ((unsigned long long) fbw << 14) + ((unsigned long long) psm << 20) + ((unsigned long long) power_of_2(width) << 26) + ((unsigned long long) power_of_2(height) << 30) + ((unsigned long long) 1 << 34) + ((unsigned long long) 1 << 35); tags[3] = PS2_GS_TEX0_1; tags[4] = (1 << 5) + (1 << 6); tags[5] = PS2_GS_TEX1_1; tags[6] = 0; tags[7] = PS2_GS_TEXFLUSH; ioctl(console_fd, PS2IOC_SEND, &tex_packet); /* Set up the tags for scaling the image */ packet[pnum].ptr = tags; packet[pnum].len = 12 * sizeof(*tags); ++pnum; tags[0] = 5 | (1LL << 60); /* GIFtag */ tags[1] = 0x0e; /* A+D */ tags[2] = 6 + (1 << 4) + (1 << 8); tags[3] = PS2_GS_PRIM; tags[4] = ((unsigned long long) 0 * 16) + (((unsigned long long) 0 * 16) << 16); tags[5] = PS2_GS_UV; tags[6] = 0; /* X1, Y1 */ tags[7] = PS2_GS_XYZ2; hwdata->stretch_x1y1 = &tags[6]; tags[8] = ((unsigned long long) overlay->w * 16) + (((unsigned long long) overlay->h * 16) << 16); tags[9] = PS2_GS_UV; tags[10] = 0; /* X2, Y2 */ tags[11] = PS2_GS_XYZ2; hwdata->stretch_x2y2 = &tags[10]; /* We're all done.. */ return (overlay); } int GS_LockYUVOverlay(_THIS, SDL_Overlay * overlay) { return (0); } void GS_UnlockYUVOverlay(_THIS, SDL_Overlay * overlay) { return; } int GS_DisplayYUVOverlay(_THIS, SDL_Overlay * overlay, SDL_Rect * src, SDL_Rect * dst) { struct private_yuvhwdata *hwdata; __u32 cmd; struct ps2_packet packet; int h, w, i; Uint32 *lum, *Cr, *Cb; int lum_pitch; int crb_pitch; Uint32 *lum_src, *Cr_src, *Cb_src; Uint32 *srcp, *dstp; unsigned int x, y; SDL_Surface *screen; /* Find out where the various portions of the image are */ hwdata = overlay->hwdata; switch (overlay->format) { case SDL_YV12_OVERLAY: lum = (Uint32 *) overlay->pixels[0]; Cr = (Uint32 *) overlay->pixels[1]; Cb = (Uint32 *) overlay->pixels[2]; break; case SDL_IYUV_OVERLAY: lum = (Uint32 *) overlay->pixels[0]; Cr = (Uint32 *) overlay->pixels[2]; Cb = (Uint32 *) overlay->pixels[1]; default: SDL_SetError("Unsupported YUV format in blit (?)"); return (-1); } dstp = (Uint32 *) hwdata->ipu_imem; lum_pitch = overlay->w / 4; crb_pitch = (overlay->w / 2) / 4; /* Copy blocks of 16x16 pixels to the DMA area */ for (h = overlay->h / 16; h; --h) { lum_src = lum; Cr_src = Cr; Cb_src = Cb; for (w = overlay->w / 16; w; --w) { srcp = lum_src; for (i = 0; i < 16; ++i) { dstp[0] = srcp[0]; dstp[1] = srcp[1]; dstp[2] = srcp[2]; dstp[3] = srcp[3]; srcp += lum_pitch; dstp += 4; } srcp = Cb_src; for (i = 0; i < 8; ++i) { dstp[0] = srcp[0]; dstp[1] = srcp[1]; srcp += crb_pitch; dstp += 2; } srcp = Cr_src; for (i = 0; i < 8; ++i) { dstp[0] = srcp[0]; dstp[1] = srcp[1]; srcp += crb_pitch; dstp += 2; } lum_src += 16 / 4; Cb_src += 8 / 4; Cr_src += 8 / 4; } lum += lum_pitch * 16; Cr += crb_pitch * 8; Cb += crb_pitch * 8; } /* Send the macroblock data to the IPU */ #ifdef DEBUG_YUV fprintf(stderr, "Sending data to IPU..\n"); #endif packet.ptr = hwdata->ipu_imem; packet.len = hwdata->macroblocks * (16 * 16 + 8 * 8 + 8 * 8); ioctl(hwdata->ipu_fd, PS2IOC_SENDA, &packet); /* Trigger the DMA to the IPU for conversion */ #ifdef DEBUG_YUV fprintf(stderr, "Trigging conversion command\n"); #endif cmd = (7 << 28) + hwdata->macroblocks; if (screen_image.psm == PS2_GS_PSMCT16) { cmd += (1 << 27) + /* Output RGB 555 */ (1 << 26); /* Dither output */ } ioctl(hwdata->ipu_fd, PS2IOC_SIPUCMD, &cmd); /* Retrieve the converted image from the IPU */ #ifdef DEBUG_YUV fprintf(stderr, "Retrieving data from IPU..\n"); #endif packet.ptr = hwdata->ipu_omem; packet.len = overlay->w * overlay->h * this->screen->format->BytesPerPixel; ioctl(hwdata->ipu_fd, PS2IOC_RECV, &packet); #ifdef DEBUG_YUV fprintf(stderr, "Copying image to screen..\n"); #endif /* Wait for previous DMA to complete */ ioctl(console_fd, PS2IOC_SENDQCT, 1); /* Send the current image to the screen and scale it */ screen = this->screen; x = (unsigned int) dst->x; y = (unsigned int) dst->y; if (screen->offset) { x += (screen->offset % screen->pitch) / screen->format->BytesPerPixel; y += (screen->offset / screen->pitch); } y += screen_image.y; *hwdata->stretch_x1y1 = (x * 16) + ((y * 16) << 16); x += (unsigned int) dst->w; y += (unsigned int) dst->h; *hwdata->stretch_x2y2 = (x * 16) + ((y * 16) << 16); return ioctl(console_fd, PS2IOC_SENDL, &hwdata->plist); } void GS_FreeYUVOverlay(_THIS, SDL_Overlay * overlay) { struct private_yuvhwdata *hwdata; hwdata = overlay->hwdata; if (hwdata) { if (hwdata->ipu_fd >= 0) { close(hwdata->ipu_fd); } if (hwdata->dma_mem) { munmap(hwdata->dma_mem, hwdata->dma_len); } if (hwdata->plist.packet) { SDL_free(hwdata->plist.packet); } if (hwdata->pixels) { SDL_free(hwdata->pixels); } SDL_free(hwdata); } } /* vi: set ts=4 sw=4 expandtab: */