Mercurial > sdl-ios-xcode
view src/video/photon/SDL_photon.h @ 3097:0d12e8f1de3c
Date: Thu, 05 Feb 2009 18:07:35 +0100
From: Stefan Klug
Subject: [SDL] SDL 1.3 WinCE backend
as promised, I've started to work on the WinCE backend of SDL 1.3
I've modified the win32 video backend and the gdi renderer, to work
properly in WinCE.
The results till now are great, but there is still some work to do.
Attached are two patches with my changes.
I would be happy if someone could review and propably commit them.
The first one (configure.in.patch) should be straight forward without
any side effects.
The second one does the necessary changes to the win32 backend. I was
really unhappy to start slicing this shiny new backend with
#ifdef/#endif but I saw no other option.
The most problematic issues are:
- WinCe has no GetDIBits, so its practically impossible to fill a
BITMAPINFO with correct values. I therefore removed the bmi member from
the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not
properly initialized bmi.
- In SDL_win32window.c I exchanged some ASCII function by their general
counterparts, (In CE only the Unicode versions are available). I don't
know if this has a negative effect when running in win32
Cheers
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 23 Mar 2009 05:35:21 +0000 |
parents | cad1aefa2ed9 |
children | aa1897bee1e9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org QNX Photon GUI SDL driver Copyright (C) 2009 Mike Gorchak (mike@malva.ua, lestat@i.com.ua) */ #ifndef __SDL_PHOTON_H__ #define __SDL_PHOTON_H__ #include "../SDL_sysvideo.h" #include <Ph.h> typedef struct SDL_VideoData { } SDL_VideoData; #define SDL_VIDEO_PHOTON_DEVICENAME_MAX 257 typedef struct SDL_DisplayData { uint32_t custom_refresh; /* Custom refresh rate for all modes */ SDL_DisplayMode current_mode; /* Current video mode */ uint8_t description[SDL_VIDEO_PHOTON_DEVICENAME_MAX]; /* Device description */ uint32_t caps; /* Device capabilities */ } SDL_DisplayData; typedef struct SDL_WindowData { SDL_bool uses_gles; /* if true window must support OpenGL ES*/ } SDL_WindowData; /****************************************************************************/ /* Low level Photon graphics driver capabilities */ /****************************************************************************/ typedef struct Photon_DeviceCaps { uint8_t* name; uint32_t caps; } Photon_DeviceCaps; #define SDL_PHOTON_UNACCELERATED 0x00000000 #define SDL_PHOTON_ACCELERATED 0x00000001 /****************************************************************************/ /* SDL_VideoDevice functions declaration */ /****************************************************************************/ /* Display and window functions */ int photon_videoinit(_THIS); void photon_videoquit(_THIS); void photon_getdisplaymodes(_THIS); int photon_setdisplaymode(_THIS, SDL_DisplayMode* mode); int photon_setdisplaypalette(_THIS, SDL_Palette* palette); int photon_getdisplaypalette(_THIS, SDL_Palette* palette); int photon_setdisplaygammaramp(_THIS, Uint16* ramp); int photon_getdisplaygammaramp(_THIS, Uint16* ramp); int photon_createwindow(_THIS, SDL_Window* window); int photon_createwindowfrom(_THIS, SDL_Window* window, const void* data); void photon_setwindowtitle(_THIS, SDL_Window* window); void photon_setwindowicon(_THIS, SDL_Window* window, SDL_Surface* icon); void photon_setwindowposition(_THIS, SDL_Window* window); void photon_setwindowsize(_THIS, SDL_Window* window); void photon_showwindow(_THIS, SDL_Window* window); void photon_hidewindow(_THIS, SDL_Window* window); void photon_raisewindow(_THIS, SDL_Window* window); void photon_maximizewindow(_THIS, SDL_Window* window); void photon_minimizewindow(_THIS, SDL_Window* window); void photon_restorewindow(_THIS, SDL_Window* window); void photon_setwindowgrab(_THIS, SDL_Window* window); void photon_destroywindow(_THIS, SDL_Window* window); /* Window manager function */ SDL_bool photon_getwindowwminfo(_THIS, SDL_Window* window, struct SDL_SysWMinfo* info); /* OpenGL/OpenGL ES functions */ int photon_gl_loadlibrary(_THIS, const char* path); void* photon_gl_getprocaddres(_THIS, const char* proc); void photon_gl_unloadlibrary(_THIS); SDL_GLContext photon_gl_createcontext(_THIS, SDL_Window* window); int photon_gl_makecurrent(_THIS, SDL_Window* window, SDL_GLContext context); int photon_gl_setswapinterval(_THIS, int interval); int photon_gl_getswapinterval(_THIS); void photon_gl_swapwindow(_THIS, SDL_Window* window); void photon_gl_deletecontext(_THIS, SDL_GLContext context); /* Event handling function */ void photon_pumpevents(_THIS); /* Screen saver related function */ void photon_suspendscreensaver(_THIS); #endif /* __SDL_PHOTON_H__ */ /* vi: set ts=4 sw=4 expandtab: */