Mercurial > sdl-ios-xcode
view src/video/photon/SDL_photon.c @ 3097:0d12e8f1de3c
Date: Thu, 05 Feb 2009 18:07:35 +0100
From: Stefan Klug
Subject: [SDL] SDL 1.3 WinCE backend
as promised, I've started to work on the WinCE backend of SDL 1.3
I've modified the win32 video backend and the gdi renderer, to work
properly in WinCE.
The results till now are great, but there is still some work to do.
Attached are two patches with my changes.
I would be happy if someone could review and propably commit them.
The first one (configure.in.patch) should be straight forward without
any side effects.
The second one does the necessary changes to the win32 backend. I was
really unhappy to start slicing this shiny new backend with
#ifdef/#endif but I saw no other option.
The most problematic issues are:
- WinCe has no GetDIBits, so its practically impossible to fill a
BITMAPINFO with correct values. I therefore removed the bmi member from
the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not
properly initialized bmi.
- In SDL_win32window.c I exchanged some ASCII function by their general
counterparts, (In CE only the Unicode versions are available). I don't
know if this has a negative effect when running in win32
Cheers
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 23 Mar 2009 05:35:21 +0000 |
parents | cad1aefa2ed9 |
children | aa1897bee1e9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org QNX Photon GUI SDL driver Copyright (C) 2009 Mike Gorchak (mike@malva.ua, lestat@i.com.ua) */ #include "SDL_config.h" #include "../SDL_sysvideo.h" #include "SDL_version.h" #include "SDL_syswm.h" #include "../SDL_sysvideo.h" #include "SDL_photon.h" static SDL_bool photon_initialized=SDL_FALSE; static int photon_available(void) { int status; /* Check if Photon was initialized before */ if (photon_initialized==SDL_FALSE) { /* Initialize Photon widget library and open channel to Photon */ status=PtInit(NULL); if (status==0) { photon_initialized=SDL_TRUE; return 1; } else { photon_initialized=SDL_FALSE; return 0; } } return 1; } static void photon_destroy(SDL_VideoDevice* device) { } static SDL_VideoDevice* photon_create(int devindex) { SDL_VideoDevice* device; SDL_VideoData* phdata; int status; /* Check if photon could be initialized */ status=photon_available(); if (status==0) { /* Photon could not be used */ return NULL; } /* Initialize SDL_VideoDevice structure */ device=(SDL_VideoDevice*)SDL_calloc(1, sizeof(SDL_VideoDevice)); if (device==NULL) { SDL_OutOfMemory(); return NULL; } /* Initialize internal photon specific data */ phdata=(SDL_VideoData*)SDL_calloc(1, sizeof(SDL_VideoData)); if (phdata==NULL) { SDL_OutOfMemory(); SDL_free(device); return NULL; } device->driverdata=phdata; /* Setup amount of available displays and current display */ device->num_displays=0; device->current_display=0; } VideoBootStrap photon_bootstrap= { "photon", "SDL QNX Photon video driver", photon_available, photon_create }; /*****************************************************************************/ /* SDL Video and Display initialization/handling functions */ /*****************************************************************************/ int photon_videoinit(_THIS) { SDL_VideoData* phdata=(SDL_VideoData*)_this->driverdata; /* Check for environment variables which could override some SDL settings */ // didata->custom_refresh=0; // override = SDL_getenv("SDL_VIDEO_PHOTON_REFRESH_RATE"); // if (override!=NULL) // { // if (SDL_sscanf(override, "%u", &didata->custom_refresh)!=1) // { // didata->custom_refresh=0; // } // } /* Add photon renderer to SDL */ photon_addrenderdriver(_this); /* video has been initialized successfully */ return 1; } void photon_videoquit(_THIS) { SDL_DisplayData* didata; uint32_t it; /* SDL will restore our desktop mode on exit */ for(it=0; it<_this->num_displays; it++) { didata=_this->displays[it].driverdata; } } void photon_getdisplaymodes(_THIS) { SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata; SDL_DisplayMode mode; } int photon_setdisplaymode(_THIS, SDL_DisplayMode* mode) { SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata; return 0; } int photon_setdisplaypalette(_THIS, SDL_Palette* palette) { SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata; /* Setting display palette operation has been failed */ return -1; } int photon_getdisplaypalette(_THIS, SDL_Palette* palette) { SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata; /* Getting display palette operation has been failed */ return -1; } int photon_setdisplaygammaramp(_THIS, Uint16* ramp) { SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata; /* Setting display gamma ramp operation has been failed */ return -1; } int photon_getdisplaygammaramp(_THIS, Uint16* ramp) { /* Getting display gamma ramp operation has been failed */ return -1; } int photon_createwindow(_THIS, SDL_Window* window) { SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata; SDL_WindowData* wdata; /* Allocate window internal data */ wdata=(SDL_WindowData*)SDL_calloc(1, sizeof(SDL_WindowData)); if (wdata==NULL) { SDL_OutOfMemory(); return -1; } /* Setup driver data for this window */ window->driverdata=wdata; /* Check if window must support OpenGL ES rendering */ if ((window->flags & SDL_WINDOW_OPENGL)==SDL_WINDOW_OPENGL) { /* Mark this window as OpenGL ES compatible */ wdata->uses_gles=SDL_TRUE; } /* Window has been successfully created */ return 0; } int photon_createwindowfrom(_THIS, SDL_Window* window, const void* data) { /* Failed to create window from another window */ return -1; } void photon_setwindowtitle(_THIS, SDL_Window* window) { } void photon_setwindowicon(_THIS, SDL_Window* window, SDL_Surface* icon) { } void photon_setwindowposition(_THIS, SDL_Window* window) { } void photon_setwindowsize(_THIS, SDL_Window* window) { } void photon_showwindow(_THIS, SDL_Window* window) { } void photon_hidewindow(_THIS, SDL_Window* window) { } void photon_raisewindow(_THIS, SDL_Window* window) { } void photon_maximizewindow(_THIS, SDL_Window* window) { } void photon_minimizewindow(_THIS, SDL_Window* window) { } void photon_restorewindow(_THIS, SDL_Window* window) { } void photon_setwindowgrab(_THIS, SDL_Window* window) { } void photon_destroywindow(_THIS, SDL_Window* window) { SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata; SDL_WindowData* wdata=(SDL_WindowData*)window->driverdata; if (wdata!=NULL) { } } /*****************************************************************************/ /* SDL Window Manager function */ /*****************************************************************************/ SDL_bool photon_getwindowwminfo(_THIS, SDL_Window* window, struct SDL_SysWMinfo* info) { if (info->version.major<=SDL_MAJOR_VERSION) { return SDL_TRUE; } else { SDL_SetError("application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION); return SDL_FALSE; } /* Failed to get window manager information */ return SDL_FALSE; } /*****************************************************************************/ /* SDL OpenGL/OpenGL ES functions */ /*****************************************************************************/ int photon_gl_loadlibrary(_THIS, const char* path) { /* Failed to load new GL library */ return -1; } void* photon_gl_getprocaddres(_THIS, const char* proc) { /* Failed to get GL function address pointer */ return NULL; } void photon_gl_unloadlibrary(_THIS) { } SDL_GLContext photon_gl_createcontext(_THIS, SDL_Window* window) { /* Failed to create GL context */ return NULL; } int photon_gl_makecurrent(_THIS, SDL_Window* window, SDL_GLContext context) { /* Failed to set current GL context */ return -1; } int photon_gl_setswapinterval(_THIS, int interval) { /* Failed to set swap interval */ return -1; } int photon_gl_getswapinterval(_THIS) { /* Failed to get default swap interval */ return -1; } void photon_gl_swapwindow(_THIS, SDL_Window* window) { } void photon_gl_deletecontext(_THIS, SDL_GLContext context) { } /*****************************************************************************/ /* SDL Event handling function */ /*****************************************************************************/ void photon_pumpevents(_THIS) { } /*****************************************************************************/ /* SDL screen saver related functions */ /*****************************************************************************/ void photon_suspendscreensaver(_THIS) { /* There is no screensaver in pure console, it may exist when running */ /* GF under Photon, but I do not know, how to disable screensaver */ } /* vi: set ts=4 sw=4 expandtab: */