view src/video/os2fslib/SDL_os2fslib.h @ 3097:0d12e8f1de3c

Date: Thu, 05 Feb 2009 18:07:35 +0100 From: Stefan Klug Subject: [SDL] SDL 1.3 WinCE backend as promised, I've started to work on the WinCE backend of SDL 1.3 I've modified the win32 video backend and the gdi renderer, to work properly in WinCE. The results till now are great, but there is still some work to do. Attached are two patches with my changes. I would be happy if someone could review and propably commit them. The first one (configure.in.patch) should be straight forward without any side effects. The second one does the necessary changes to the win32 backend. I was really unhappy to start slicing this shiny new backend with #ifdef/#endif but I saw no other option. The most problematic issues are: - WinCe has no GetDIBits, so its practically impossible to fill a BITMAPINFO with correct values. I therefore removed the bmi member from the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not properly initialized bmi. - In SDL_win32window.c I exchanged some ASCII function by their general counterparts, (In CE only the Unicode versions are available). I don't know if this has a negative effect when running in win32 Cheers Stefan
author Sam Lantinga <slouken@libsdl.org>
date Mon, 23 Mar 2009 05:35:21 +0000
parents 99210400e8b9
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_os2fslib_h
#define _SDL_os2fslib_h


// OS2 specific includes
#define INCL_TYPES
#define INCL_DOS
#define INCL_DOSERRORS
#define INCL_DOSPROCESS
#define INCL_WIN
#define INCL_GPI
#include <os2.h>

#include <FSLib.h>

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *_this

/* Private display data */
struct SDL_PrivateVideoData
{
    FSLib_VideoMode_p pAvailableFSLibVideoModes;
    SDL_Rect **pListModesResult;        // Allocated memory to return list of modes for os2fslib_ListModes() API

    FSLib_VideoMode SrcBufferDesc;      // Description of current source image buffer
    char *pchSrcBuffer;         // The source image buffer itself
    SDL_Surface *pSDLSurface;   // The SDL surface describing the buffer
    HMTX hmtxUseSrcBuffer;      // Mutex semaphore to manipulate src buffer
    HWND hwndFrame, hwndClient; // Window handle of frame and client
    int iPMThreadStatus;        // 0: Not running
    // 1: Running
    // Other: Not running, had an error
    int tidPMThread;            // Thread ID of PM Thread
    int fInFocus;               // True if we're in focus!
    int iSkipWMMOUSEMOVE;       // Number of WM_MOUSEMOVE messages to skip!
    int iMouseVisible;          //

    PFNWP pfnOldFrameProc;      // Old window frame procedure
    int bProportionalResize;    // 0: No proportional resizing
    // 1: Do proportional resizing
    ULONG ulResizingFlag;       // First resizing flag value
};

/* OS/2 specific backdoor function to be able to set FrameControlFlags of */
/* the SDL window before creating it. */
extern DECLSPEC void SDLCALL SDL_OS2FSLIB_SetFCFToUse(ULONG ulFCF);

#endif /* _SDL_os2fslib_h */
/* vi: set ts=4 sw=4 expandtab: */