Mercurial > sdl-ios-xcode
view src/video/gem/SDL_gemevents.c @ 3097:0d12e8f1de3c
Date: Thu, 05 Feb 2009 18:07:35 +0100
From: Stefan Klug
Subject: [SDL] SDL 1.3 WinCE backend
as promised, I've started to work on the WinCE backend of SDL 1.3
I've modified the win32 video backend and the gdi renderer, to work
properly in WinCE.
The results till now are great, but there is still some work to do.
Attached are two patches with my changes.
I would be happy if someone could review and propably commit them.
The first one (configure.in.patch) should be straight forward without
any side effects.
The second one does the necessary changes to the win32 backend. I was
really unhappy to start slicing this shiny new backend with
#ifdef/#endif but I saw no other option.
The most problematic issues are:
- WinCe has no GetDIBits, so its practically impossible to fill a
BITMAPINFO with correct values. I therefore removed the bmi member from
the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not
properly initialized bmi.
- In SDL_win32window.c I exchanged some ASCII function by their general
counterparts, (In CE only the Unicode versions are available). I don't
know if this has a negative effect when running in win32
Cheers
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 23 Mar 2009 05:35:21 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* * GEM SDL video driver implementation * inspired from the Dummy SDL driver * * Patrice Mandin * and work from * Olivier Landemarre, Johan Klockars, Xavier Joubert, Claude Attard */ #include <gem.h> #include "SDL_gemvideo.h" #include "SDL_gemevents.h" #include "../../events/SDL_events_c.h" #include "../ataricommon/SDL_atarikeys.h" /* for keyboard scancodes */ #include "../ataricommon/SDL_atarievents_c.h" #include "../ataricommon/SDL_xbiosevents_c.h" #include "../ataricommon/SDL_ataridevmouse_c.h" /* Variables */ static unsigned char gem_currentkeyboard[ATARIBIOS_MAXKEYS]; static unsigned char gem_previouskeyboard[ATARIBIOS_MAXKEYS]; /* Functions prototypes */ static int do_messages(_THIS, short *message); static void do_keyboard(short kc, short ks); static void do_mouse(_THIS, short mx, short my, short mb, short ks); /* Functions */ void GEM_PumpEvents(_THIS) { #if 0 short mousex, mousey, mouseb, dummy; short kstate, prevkc, prevks; int i; SDL_keysym keysym; SDL_memset(gem_currentkeyboard, 0, sizeof(gem_currentkeyboard)); prevkc = prevks = 0; for (;;) { int quit, resultat, event_mask, mouse_event; short buffer[8], kc; short x2, y2, w2, h2; quit = mouse_event = x2 = y2 = w2 = h2 = 0; event_mask = MU_MESAG | MU_TIMER | MU_KEYBD; if (!GEM_fullscreen && (GEM_handle >= 0)) { wind_get(GEM_handle, WF_WORKXYWH, &x2, &y2, &w2, &h2); event_mask |= MU_M1; mouse_event = ((SDL_GetAppState() & SDL_APPMOUSEFOCUS) == SDL_APPMOUSEFOCUS) ? MO_LEAVE : MO_ENTER; } resultat = evnt_multi(event_mask, 0, 0, 0, mouse_event, x2, y2, w2, h2, 0, 0, 0, 0, 0, buffer, 10, &dummy, &dummy, &dummy, &kstate, &kc, &dummy); /* Message event ? */ if (resultat & MU_MESAG) quit = do_messages(this, buffer); /* Keyboard event ? */ if (resultat & MU_KEYBD) { if ((prevkc != kc) || (prevks != kstate)) { do_keyboard(kc, kstate); } else { /* Avoid looping, if repeating same key */ break; } } /* Mouse entering/leaving window */ if (resultat & MU_M1) { if (this->input_grab == SDL_GRAB_OFF) { /* Switch mouse focus state */ SDL_PrivateAppActive((mouse_event == MO_ENTER), SDL_APPMOUSEFOCUS); } GEM_CheckMouseMode(this); } /* Timer event ? */ if ((resultat & MU_TIMER) || quit) break; } /* Update mouse */ graf_mkstate(&mousex, &mousey, &mouseb, &kstate); do_mouse(this, mousex, mousey, mouseb, kstate); /* Now generate keyboard events */ for (i = 0; i < ATARIBIOS_MAXKEYS; i++) { /* Key pressed ? */ if (gem_currentkeyboard[i] && !gem_previouskeyboard[i]) SDL_PrivateKeyboard(SDL_PRESSED, SDL_Atari_TranslateKey(i, &keysym, SDL_TRUE)); /* Key unpressed ? */ if (gem_previouskeyboard[i] && !gem_currentkeyboard[i]) SDL_PrivateKeyboard(SDL_RELEASED, SDL_Atari_TranslateKey(i, &keysym, SDL_FALSE)); } SDL_memcpy(gem_previouskeyboard, gem_currentkeyboard, sizeof(gem_previouskeyboard)); /* Refresh window name ? */ if (GEM_refresh_name) { const char *window_name = (SDL_GetAppState() & SDL_APPACTIVE) ? GEM_title_name : GEM_icon_name; if (window_name) { wind_set(GEM_handle, WF_NAME, (short) (((unsigned long) window_name) >> 16), (short) (((unsigned long) window_name) & 0xffff), 0, 0); } GEM_refresh_name = SDL_FALSE; } #endif } static int do_messages(_THIS, short *message) { #if 0 int quit, posted, check_mouse_mode; short x2, y2, w2, h2; quit = check_mouse_mode = 0; switch (message[0]) { case WM_CLOSED: case AP_TERM: posted = SDL_PrivateQuit(); quit = 1; break; case WM_MOVED: wind_set(message[3], WF_CURRXYWH, message[4], message[5], message[6], message[7]); break; case WM_TOPPED: wind_set(message[3], WF_TOP, message[4], 0, 0, 0); /* Continue with TOP event processing */ case WM_ONTOP: SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS); if (VDI_setpalette) { VDI_setpalette(this, VDI_curpalette); } check_mouse_mode = 1; break; case WM_REDRAW: if (!GEM_lock_redraw) { GEM_wind_redraw(this, message[3], &message[4]); } break; case WM_ICONIFY: case WM_ALLICONIFY: wind_set(message[3], WF_ICONIFY, message[4], message[5], message[6], message[7]); /* If we're active, make ourselves inactive */ if (SDL_GetAppState() & SDL_APPACTIVE) { /* Send an internal deactivate event */ SDL_PrivateAppActive(0, SDL_APPACTIVE); } /* Update window title */ if (GEM_refresh_name && GEM_icon_name) { wind_set(GEM_handle, WF_NAME, (short) (((unsigned long) GEM_icon_name) >> 16), (short) (((unsigned long) GEM_icon_name) & 0xffff), 0, 0); GEM_refresh_name = SDL_FALSE; } check_mouse_mode = 1; break; case WM_UNICONIFY: wind_set(message[3], WF_UNICONIFY, message[4], message[5], message[6], message[7]); /* If we're not active, make ourselves active */ if (!(SDL_GetAppState() & SDL_APPACTIVE)) { /* Send an internal activate event */ SDL_PrivateAppActive(1, SDL_APPACTIVE); } if (GEM_refresh_name && GEM_title_name) { wind_set(GEM_handle, WF_NAME, (short) (((unsigned long) GEM_title_name) >> 16), (short) (((unsigned long) GEM_title_name) & 0xffff), 0, 0); GEM_refresh_name = SDL_FALSE; } check_mouse_mode = 1; break; case WM_SIZED: wind_set(message[3], WF_CURRXYWH, message[4], message[5], message[6], message[7]); wind_get(message[3], WF_WORKXYWH, &x2, &y2, &w2, &h2); GEM_win_fulled = SDL_FALSE; /* Cancel maximized flag */ GEM_lock_redraw = SDL_TRUE; /* Prevent redraw till buffers resized */ SDL_PrivateResize(w2, h2); break; case WM_FULLED: { short x, y, w, h; if (GEM_win_fulled) { wind_get(message[3], WF_PREVXYWH, &x, &y, &w, &h); GEM_win_fulled = SDL_FALSE; } else { x = GEM_desk_x; y = GEM_desk_y; w = GEM_desk_w; h = GEM_desk_h; GEM_win_fulled = SDL_TRUE; } wind_set(message[3], WF_CURRXYWH, x, y, w, h); wind_get(message[3], WF_WORKXYWH, &x2, &y2, &w2, &h2); GEM_lock_redraw = SDL_TRUE; /* Prevent redraw till buffers resized */ SDL_PrivateResize(w2, h2); } break; case WM_BOTTOMED: wind_set(message[3], WF_BOTTOM, 0, 0, 0, 0); /* Continue with BOTTOM event processing */ case WM_UNTOPPED: SDL_PrivateAppActive(0, SDL_APPINPUTFOCUS); if (VDI_setpalette) { VDI_setpalette(this, VDI_oldpalette); } check_mouse_mode = 1; break; } if (check_mouse_mode) { GEM_CheckMouseMode(this); } return quit; #else return 0; #endif } static void do_keyboard(short kc, short ks) { #if 0 int scancode, asciicode; if (kc) { scancode = (kc >> 8) & (ATARIBIOS_MAXKEYS - 1); gem_currentkeyboard[scancode] = 0xFF; } /* Read special keys */ if (ks & K_RSHIFT) gem_currentkeyboard[SCANCODE_RIGHTSHIFT] = 0xFF; if (ks & K_LSHIFT) gem_currentkeyboard[SCANCODE_LEFTSHIFT] = 0xFF; if (ks & K_CTRL) gem_currentkeyboard[SCANCODE_LEFTCONTROL] = 0xFF; if (ks & K_ALT) gem_currentkeyboard[SCANCODE_LEFTALT] = 0xFF; #endif } static void do_mouse(_THIS, short mx, short my, short mb, short ks) { #if 0 static short prevmousex = 0, prevmousey = 0, prevmouseb = 0; short x2, y2, w2, h2; /* Don't return mouse events if out of window */ if ((SDL_GetAppState() & SDL_APPMOUSEFOCUS) == 0) { return; } /* Retrieve window coords, and generate mouse events accordingly */ x2 = y2 = 0; w2 = VDI_w; h2 = VDI_h; if ((!GEM_fullscreen) && (GEM_handle >= 0)) { wind_get(GEM_handle, WF_WORKXYWH, &x2, &y2, &w2, &h2); /* Do not generate mouse button event if out of window working area */ if ((mx < x2) || (mx >= x2 + w2) || (my < y2) || (my >= y2 + h2)) { mb = prevmouseb; } } /* Mouse motion ? */ if (GEM_mouse_relative) { if (GEM_usedevmouse) { SDL_AtariDevMouse_PostMouseEvents(this, SDL_FALSE); } else { SDL_AtariXbios_PostMouseEvents(this, SDL_FALSE); } } else { if ((prevmousex != mx) || (prevmousey != my)) { int posx, posy; /* Give mouse position relative to window position */ posx = mx - x2; if (posx < 0) posx = 0; if (posx > w2) posx = w2 - 1; posy = my - y2; if (posy < 0) posy = 0; if (posy > h2) posy = h2 - 1; SDL_PrivateMouseMotion(0, 0, posx, posy); } prevmousex = mx; prevmousey = my; } /* Mouse button ? */ if (prevmouseb != mb) { int i; for (i = 0; i < 2; i++) { int curbutton, prevbutton; curbutton = mb & (1 << i); prevbutton = prevmouseb & (1 << i); if (curbutton && !prevbutton) { SDL_PrivateMouseButton(SDL_PRESSED, i + 1, 0, 0); } if (!curbutton && prevbutton) { SDL_PrivateMouseButton(SDL_RELEASED, i + 1, 0, 0); } } prevmouseb = mb; } /* Read special keys */ if (ks & K_RSHIFT) gem_currentkeyboard[SCANCODE_RIGHTSHIFT] = 0xFF; if (ks & K_LSHIFT) gem_currentkeyboard[SCANCODE_LEFTSHIFT] = 0xFF; if (ks & K_CTRL) gem_currentkeyboard[SCANCODE_LEFTCONTROL] = 0xFF; if (ks & K_ALT) gem_currentkeyboard[SCANCODE_LEFTALT] = 0xFF; #endif } /* vi: set ts=4 sw=4 expandtab: */