view src/video/fbcon/SDL_fb3dfx.c @ 3097:0d12e8f1de3c

Date: Thu, 05 Feb 2009 18:07:35 +0100 From: Stefan Klug Subject: [SDL] SDL 1.3 WinCE backend as promised, I've started to work on the WinCE backend of SDL 1.3 I've modified the win32 video backend and the gdi renderer, to work properly in WinCE. The results till now are great, but there is still some work to do. Attached are two patches with my changes. I would be happy if someone could review and propably commit them. The first one (configure.in.patch) should be straight forward without any side effects. The second one does the necessary changes to the win32 backend. I was really unhappy to start slicing this shiny new backend with #ifdef/#endif but I saw no other option. The most problematic issues are: - WinCe has no GetDIBits, so its practically impossible to fill a BITMAPINFO with correct values. I therefore removed the bmi member from the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not properly initialized bmi. - In SDL_win32window.c I exchanged some ASCII function by their general counterparts, (In CE only the Unicode versions are available). I don't know if this has a negative effect when running in win32 Cheers Stefan
author Sam Lantinga <slouken@libsdl.org>
date Mon, 23 Mar 2009 05:35:21 +0000
parents 99210400e8b9
children f7b03b6838cb
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_video.h"
#include "../SDL_blit.h"
#include "SDL_fb3dfx.h"
#include "3dfx_mmio.h"


/* Wait for vertical retrace */
static void
WaitVBL(_THIS)
{
    /* find start of retrace */
    tdfx_waitidle();
    while ((tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == STATUS_RETRACE);
    /* wait until we're past the start */
    while ((tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == 0);
}

static void
WaitIdle(_THIS)
{
    tdfx_waitidle();
}

/* Sets video mem colorkey and accelerated blit function */
static int
SetHWColorKey(_THIS, SDL_Surface * surface, Uint32 key)
{
    return (0);
}

static int
FillHWRect(_THIS, SDL_Surface * dst, SDL_Rect * rect, Uint32 color)
{
    int bpp;
    char *dst_base;
    Uint32 format;
    int dstX, dstY;

    /* Don't blit to the display surface when switched away */
    if (switched_away) {
        return -2;              /* no hardware access */
    }
    if (dst == this->screen) {
        SDL_mutexP(hw_lock);
    }

    /* Set the destination pixel format */
    dst_base = (char *) ((char *) dst->pixels - mapped_mem);
    bpp = dst->format->BitsPerPixel;
    format = dst->pitch | ((bpp + ((bpp == 8) ? 0 : 8)) << 13);

    /* Calculate source and destination base coordinates */
    dstX = rect->x;
    dstY = rect->y;

    /* Execute the fill command */
    tdfx_wait(6);
    tdfx_out32(DSTBASE, (Uint32) dst_base);
    tdfx_out32(DSTFORMAT, format);
    tdfx_out32(COLORFORE, color);
    tdfx_out32(COMMAND_2D, COMMAND_2D_FILLRECT);
    tdfx_out32(DSTSIZE, rect->w | (rect->h << 16));
    tdfx_out32(LAUNCH_2D, dstX | (dstY << 16));

    FB_AddBusySurface(dst);

    if (dst == this->screen) {
        SDL_mutexV(hw_lock);
    }
    return (0);
}

static int
HWAccelBlit(SDL_Surface * src, SDL_Rect * srcrect,
            SDL_Surface * dst, SDL_Rect * dstrect)
{
    SDL_VideoDevice *this = current_video;
    int bpp;
    Uint32 src_format;
    Uint32 dst_format;
    char *src_base;
    char *dst_base;
    int srcX, srcY;
    int dstX, dstY;
    Uint32 blitop;
    Uint32 use_colorkey;

    /* Don't blit to the display surface when switched away */
    if (switched_away) {
        return -2;              /* no hardware access */
    }
    if (dst == this->screen) {
        SDL_mutexP(hw_lock);
    }

    /* Set the source and destination pixel format */
    src_base = (char *) ((char *) src->pixels - mapped_mem);
    bpp = src->format->BitsPerPixel;
    src_format = src->pitch | ((bpp + ((bpp == 8) ? 0 : 8)) << 13);
    dst_base = (char *) ((char *) dst->pixels - mapped_mem);
    bpp = dst->format->BitsPerPixel;
    dst_format = dst->pitch | ((bpp + ((bpp == 8) ? 0 : 8)) << 13);

    srcX = srcrect->x;
    srcY = srcrect->y;
    dstX = dstrect->x;
    dstY = dstrect->y;

    /* Assemble the blit operation */
    blitop = COMMAND_2D_BITBLT | (0xCC << 24);
    if (srcX <= dstX) {
        blitop |= BIT(14);
        srcX += (dstrect->w - 1);
        dstX += (dstrect->w - 1);
    }
    if (srcY <= dstY) {
        blitop |= BIT(15);
        srcY += (dstrect->h - 1);
        dstY += (dstrect->h - 1);
    }

    /* Perform the blit! */
    if ((src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) {
        tdfx_wait(3);
        tdfx_out32(SRCCOLORKEYMIN, src->format->colorkey);
        tdfx_out32(SRCCOLORKEYMAX, src->format->colorkey);
        tdfx_out32(ROP_2D, 0xAA00);
        use_colorkey = 1;
    } else {
        use_colorkey = 0;
    }
    tdfx_wait(9);
    tdfx_out32(SRCBASE, (Uint32) src_base);
    tdfx_out32(SRCFORMAT, src_format);
    tdfx_out32(DSTBASE, (Uint32) dst_base);
    tdfx_out32(DSTFORMAT, src_format);
    tdfx_out32(COMMAND_2D, blitop);
    tdfx_out32(COMMANDEXTRA_2D, use_colorkey);
    tdfx_out32(DSTSIZE, dstrect->w | (dstrect->h << 16));
    tdfx_out32(DSTXY, dstX | (dstY << 16));
    tdfx_out32(LAUNCH_2D, srcX | (srcY << 16));

    FB_AddBusySurface(src);
    FB_AddBusySurface(dst);

    if (dst == this->screen) {
        SDL_mutexV(hw_lock);
    }
    return (0);
}

static int
CheckHWBlit(_THIS, SDL_Surface * src, SDL_Surface * dst)
{
    int accelerated;

    /* Set initial acceleration on */
    src->flags |= SDL_HWACCEL;

    /* Set the surface attributes */
    if ((src->flags & SDL_SRCALPHA) == SDL_SRCALPHA) {
        if (!this->info.blit_hw_A) {
            src->flags &= ~SDL_HWACCEL;
        }
    }
    if ((src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) {
        if (!this->info.blit_hw_CC) {
            src->flags &= ~SDL_HWACCEL;
        }
    }

    /* Check to see if final surface blit is accelerated */
    accelerated = !!(src->flags & SDL_HWACCEL);
    if (accelerated) {
        src->map->hw_blit = HWAccelBlit;
    }
    return (accelerated);
}

void
FB_3DfxAccel(_THIS, __u32 card)
{
    /* We have hardware accelerated surface functions */
    this->CheckHWBlit = CheckHWBlit;
    wait_vbl = WaitVBL;
    wait_idle = WaitIdle;

    /* Reset the 3Dfx controller */
    tdfx_out32(BRESERROR0, 0);
    tdfx_out32(BRESERROR1, 0);

    /* The 3Dfx has an accelerated color fill */
    this->info.blit_fill = 1;
    this->FillHWRect = FillHWRect;

    /* The 3Dfx has accelerated normal and colorkey blits */
    this->info.blit_hw = 1;
    this->info.blit_hw_CC = 1;
    this->SetHWColorKey = SetHWColorKey;
}

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