Mercurial > sdl-ios-xcode
view src/video/dc/SDL_dcvideo.c @ 3097:0d12e8f1de3c
Date: Thu, 05 Feb 2009 18:07:35 +0100
From: Stefan Klug
Subject: [SDL] SDL 1.3 WinCE backend
as promised, I've started to work on the WinCE backend of SDL 1.3
I've modified the win32 video backend and the gdi renderer, to work
properly in WinCE.
The results till now are great, but there is still some work to do.
Attached are two patches with my changes.
I would be happy if someone could review and propably commit them.
The first one (configure.in.patch) should be straight forward without
any side effects.
The second one does the necessary changes to the win32 backend. I was
really unhappy to start slicing this shiny new backend with
#ifdef/#endif but I saw no other option.
The most problematic issues are:
- WinCe has no GetDIBits, so its practically impossible to fill a
BITMAPINFO with correct values. I therefore removed the bmi member from
the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not
properly initialized bmi.
- In SDL_win32window.c I exchanged some ASCII function by their general
counterparts, (In CE only the Unicode versions are available). I don't
know if this has a negative effect when running in win32
Cheers
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 23 Mar 2009 05:35:21 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_dcvideo.h" #include "SDL_dcevents_c.h" #include "SDL_dcmouse_c.h" #include <dc/video.h> #include <dc/pvr.h> /* Initialization/Query functions */ static int DC_VideoInit(_THIS, SDL_PixelFormat * vformat); static SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags); static SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags); static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors); static void DC_VideoQuit(_THIS); /* Hardware surface functions */ static int DC_AllocHWSurface(_THIS, SDL_Surface * surface); static int DC_LockHWSurface(_THIS, SDL_Surface * surface); static void DC_UnlockHWSurface(_THIS, SDL_Surface * surface); static void DC_FreeHWSurface(_THIS, SDL_Surface * surface); static int DC_FlipHWSurface(_THIS, SDL_Surface * surface); /* etc. */ static void DC_UpdateRects(_THIS, int numrects, SDL_Rect * rects); /* OpenGL */ #if SDL_VIDEO_OPENGL static void *DC_GL_GetProcAddress(_THIS, const char *proc); static int DC_GL_LoadLibrary(_THIS, const char *path); static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value); static void DC_GL_SwapBuffers(_THIS); #endif /* DC driver bootstrap functions */ static int DC_Available(void) { return 1; } static void DC_DeleteDevice(SDL_VideoDevice * device) { SDL_free(device->hidden); SDL_free(device); } static SDL_VideoDevice * DC_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice)); if (device) { SDL_memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) SDL_malloc((sizeof *device->hidden)); } if ((device == NULL) || (device->hidden == NULL)) { SDL_OutOfMemory(); if (device) { SDL_free(device); } return (0); } SDL_memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = DC_VideoInit; device->ListModes = DC_ListModes; device->SetVideoMode = DC_SetVideoMode; device->CreateYUVOverlay = NULL; device->SetColors = DC_SetColors; device->UpdateRects = DC_UpdateRects; device->VideoQuit = DC_VideoQuit; device->AllocHWSurface = DC_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = DC_LockHWSurface; device->UnlockHWSurface = DC_UnlockHWSurface; device->FlipHWSurface = DC_FlipHWSurface; device->FreeHWSurface = DC_FreeHWSurface; #if SDL_VIDEO_OPENGL device->GL_LoadLibrary = DC_GL_LoadLibrary; device->GL_GetProcAddress = DC_GL_GetProcAddress; device->GL_GetAttribute = DC_GL_GetAttribute; device->GL_MakeCurrent = NULL; device->GL_SwapBuffers = DC_GL_SwapBuffers; #endif device->SetCaption = NULL; device->SetIcon = NULL; device->IconifyWindow = NULL; device->GrabInput = NULL; device->GetWMInfo = NULL; device->InitOSKeymap = DC_InitOSKeymap; device->PumpEvents = DC_PumpEvents; device->free = DC_DeleteDevice; return device; } VideoBootStrap DC_bootstrap = { "dcvideo", "Dreamcast Video", DC_Available, DC_CreateDevice }; int DC_VideoInit(_THIS, SDL_PixelFormat * vformat) { /* Determine the screen depth (use default 16-bit depth) */ /* we change this during the SDL_SetVideoMode implementation... */ vformat->BitsPerPixel = 16; vformat->Rmask = 0x0000f800; vformat->Gmask = 0x000007e0; vformat->Bmask = 0x0000001f; /* We're done! */ return (0); } const static SDL_Rect RECT_800x600 = { 0, 0, 800, 600 }, RECT_640x480 = { 0, 0, 640, 480}, RECT_320x240 = { 0, 0, 320, 240}; const static SDL_Rect *vid_modes[] = { &RECT_800x600, &RECT_640x480, &RECT_320x240, NULL }; SDL_Rect ** DC_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags) { switch (format->BitsPerPixel) { case 15: case 16: return &vid_modes; case 32: if (!(flags & SDL_INTERNALOPENGL)) return &vid_modes; default: return NULL; } // return (SDL_Rect **) -1; } pvr_init_params_t params = { /* Enable opaque and translucent polygons with size 16 */ {PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16} , /* Vertex buffer size */ 512 * 1024 }; #if SDL_VIDEO_OPENGL static int pvr_inited; #endif SDL_Surface * DC_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags) { int disp_mode, pixel_mode, pitch; Uint32 Rmask, Gmask, Bmask; if (width == 320 && height == 240) disp_mode = DM_320x240; else if (width == 640 && height == 480) disp_mode = DM_640x480; else if (width == 800 && height == 600) disp_mode = DM_800x608; else { SDL_SetError("Couldn't find requested mode in list"); return (NULL); } switch (bpp) { case 15: pixel_mode = PM_RGB555; pitch = width * 2; /* 5-5-5 */ Rmask = 0x00007c00; Gmask = 0x000003e0; Bmask = 0x0000001f; break; case 16: pixel_mode = PM_RGB565; pitch = width * 2; /* 5-6-5 */ Rmask = 0x0000f800; Gmask = 0x000007e0; Bmask = 0x0000001f; break; case 24: bpp = 32; case 32: pixel_mode = PM_RGB888; pitch = width * 4; Rmask = 0x00ff0000; Gmask = 0x0000ff00; Bmask = 0x000000ff; #if SDL_VIDEO_OPENGL if (!(flags & SDL_INTERNALOPENGL)) #endif break; default: SDL_SetError("Couldn't find requested mode in list"); return (NULL); } // if ( bpp != current->format->BitsPerPixel ) { if (!SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0)) { return (NULL); } // } /* Set up the new mode framebuffer */ current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE); current->w = width; current->h = height; current->pitch = pitch; #if SDL_VIDEO_OPENGL if (pvr_inited) { pvr_inited = 0; pvr_shutdown(); } #endif vid_set_mode(disp_mode, pixel_mode); current->pixels = vram_s; #if SDL_VIDEO_OPENGL if (flags & SDL_INTERNALOPENGL) { this->gl_config.driver_loaded = 1; current->flags = SDL_FULLSCREEN | SDL_INTERNALOPENGL; current->pixels = NULL; pvr_inited = 1; pvr_init(¶ms); glKosInit(); glKosBeginFrame(); } else #endif if (flags | SDL_DOUBLEBUF) { current->flags |= SDL_DOUBLEBUF; current->pixels = (void *) ((int) current->pixels | 0x400000); } /* We're done */ return (current); } /* We don't actually allow hardware surfaces other than the main one */ static int DC_AllocHWSurface(_THIS, SDL_Surface * surface) { return (-1); } static void DC_FreeHWSurface(_THIS, SDL_Surface * surface) { return; } /* We need to wait for vertical retrace on page flipped displays */ static int DC_LockHWSurface(_THIS, SDL_Surface * surface) { return (0); } static void DC_UnlockHWSurface(_THIS, SDL_Surface * surface) { return; } static int DC_FlipHWSurface(_THIS, SDL_Surface * surface) { if (surface->flags & SDL_DOUBLEBUF) { vid_set_start((int) surface->pixels & 0xffffff); surface->pixels = (void *) ((int) surface->pixels ^ 0x400000); } return (0); } static void DC_UpdateRects(_THIS, int numrects, SDL_Rect * rects) { /* do nothing. */ } static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors) { /* do nothing of note. */ return (1); } /* Note: If we are terminated, this could be called in the middle of another SDL video routine -- notably UpdateRects. */ static void DC_VideoQuit(_THIS) { #if SDL_VIDEO_OPENGL if (pvr_inited) { pvr_inited = 0; pvr_shutdown(); } #endif } #if SDL_VIDEO_OPENGL void dmyfunc(void) { } typedef void (*funcptr) (); const static struct { char *name; funcptr addr; } glfuncs[] = { #define DEF(func) {#func,&func} DEF(glBegin), DEF(glBindTexture), DEF(glBlendFunc), DEF(glColor4f), // DEF(glCopyImageID), DEF(glDisable), DEF(glEnable), DEF(glEnd), DEF(glFlush), DEF(glGenTextures), DEF(glGetString), DEF(glLoadIdentity), DEF(glMatrixMode), DEF(glOrtho), DEF(glPixelStorei), // DEF(glPopAttrib), // DEF(glPopClientAttrib), { "glPopAttrib", &dmyfunc}, { "glPopClientAttrib", &dmyfunc}, DEF(glPopMatrix), // DEF(glPushAttrib), // DEF(glPushClientAttrib), { "glPushAttrib", &dmyfunc}, { "glPushClientAttrib", &dmyfunc}, DEF(glPushMatrix), DEF(glTexCoord2f), DEF(glTexEnvf), DEF(glTexImage2D), DEF(glTexParameteri), DEF(glTexSubImage2D), DEF(glVertex2i), DEF(glViewport), #undef DEF }; static void * DC_GL_GetProcAddress(_THIS, const char *proc) { void *ret; int i; ret = glKosGetProcAddress(proc); if (ret) return ret; for (i = 0; i < sizeof(glfuncs) / sizeof(glfuncs[0]); i++) { if (SDL_strcmp(proc, glfuncs[i].name) == 0) return glfuncs[i].addr; } return NULL; } static int DC_GL_LoadLibrary(_THIS, const char *path) { this->gl_config.driver_loaded = 1; return 0; } static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value) { GLenum mesa_attrib; int val; switch (attrib) { case SDL_GL_RED_SIZE: val = 5; break; case SDL_GL_GREEN_SIZE: val = 6; break; case SDL_GL_BLUE_SIZE: val = 5; break; case SDL_GL_ALPHA_SIZE: val = 0; break; case SDL_GL_DOUBLEBUFFER: val = 1; break; case SDL_GL_DEPTH_SIZE: val = 16; /* or 32? */ break; case SDL_GL_STENCIL_SIZE: val = 0; break; case SDL_GL_ACCUM_RED_SIZE: val = 0; break; case SDL_GL_ACCUM_GREEN_SIZE: val = 0; case SDL_GL_ACCUM_BLUE_SIZE: val = 0; break; case SDL_GL_ACCUM_ALPHA_SIZE: val = 0; break; default: return -1; } *value = val; return 0; } static void DC_GL_SwapBuffers(_THIS) { glKosFinishFrame(); glKosBeginFrame(); } #endif /* vi: set ts=4 sw=4 expandtab: */