Mercurial > sdl-ios-xcode
view src/video/SDL_glesfuncs.h @ 3097:0d12e8f1de3c
Date: Thu, 05 Feb 2009 18:07:35 +0100
From: Stefan Klug
Subject: [SDL] SDL 1.3 WinCE backend
as promised, I've started to work on the WinCE backend of SDL 1.3
I've modified the win32 video backend and the gdi renderer, to work
properly in WinCE.
The results till now are great, but there is still some work to do.
Attached are two patches with my changes.
I would be happy if someone could review and propably commit them.
The first one (configure.in.patch) should be straight forward without
any side effects.
The second one does the necessary changes to the win32 backend. I was
really unhappy to start slicing this shiny new backend with
#ifdef/#endif but I saw no other option.
The most problematic issues are:
- WinCe has no GetDIBits, so its practically impossible to fill a
BITMAPINFO with correct values. I therefore removed the bmi member from
the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not
properly initialized bmi.
- In SDL_win32window.c I exchanged some ASCII function by their general
counterparts, (In CE only the Unicode versions are available). I don't
know if this has a negative effect when running in win32
Cheers
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 23 Mar 2009 05:35:21 +0000 |
parents | 0faae272a372 |
children |
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/* list of OpenGL ES functions sorted alphabetically If you need to use a GLES function from the SDL video subsystem, change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. */ #define SDL_PROC_UNUSED(ret,func,params) SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum func, GLclampf ref)) SDL_PROC(void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) SDL_PROC_UNUSED(void, glClearDepthf, (GLclampf depth)) SDL_PROC_UNUSED(void, glClipPlanef, (GLenum plane, const GLfloat * equation)) SDL_PROC(void, glColor4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) SDL_PROC_UNUSED(void, glDepthRangef, (GLclampf zNear, GLclampf zFar)) SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param)) SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params)) SDL_PROC_UNUSED(void, glFrustumf, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)) SDL_PROC_UNUSED(void, glGetClipPlanef, (GLenum pname, GLfloat eqn[4])) SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat * params)) SDL_PROC_UNUSED(void, glGetLightfv, (GLenum light, GLenum pname, GLfloat * params)) SDL_PROC_UNUSED(void, glGetMaterialfv, (GLenum face, GLenum pname, GLfloat * params)) SDL_PROC_UNUSED(void, glGetTexEnvfv, (GLenum env, GLenum pname, GLfloat * params)) SDL_PROC_UNUSED(void, glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat * params)) SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param)) SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params)) SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param)) SDL_PROC_UNUSED(void, glLightfv, (GLenum light, GLenum pname, const GLfloat * params)) SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width)) SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m)) SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param)) SDL_PROC_UNUSED(void, glMaterialfv, (GLenum face, GLenum pname, const GLfloat * params)) SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m)) SDL_PROC_UNUSED(void, glMultiTexCoord4f, (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)) SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) SDL_PROC(void, glOrthof, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)) SDL_PROC_UNUSED(void, glPointParameterf, (GLenum pname, GLfloat param)) SDL_PROC_UNUSED(void, glPointParameterfv, (GLenum pname, const GLfloat * params)) SDL_PROC_UNUSED(void, glPointSize, (GLfloat size)) SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units)) SDL_PROC_UNUSED(void, glRotatef, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) SDL_PROC_UNUSED(void, glTexEnvfv, (GLenum target, GLenum pname, const GLfloat * params)) SDL_PROC(void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param)) SDL_PROC_UNUSED(void, glTexParameterfv, (GLenum target, GLenum pname, const GLfloat * params)) SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) /* Available in both Common and Common-Lite profiles */ SDL_PROC_UNUSED(void, glActiveTexture, (GLenum texture)) SDL_PROC_UNUSED(void, glAlphaFuncx, (GLenum func, GLclampx ref)) SDL_PROC_UNUSED(void, glBindBuffer, (GLenum target, GLuint buffer)) SDL_PROC(void, glBindTexture, (GLenum target, GLuint texture)) SDL_PROC(void, glBlendFunc, (GLenum sfactor, GLenum dfactor)) SDL_PROC_UNUSED(void, glBufferData, (GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)) SDL_PROC_UNUSED(void, glBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)) SDL_PROC(void, glClear, (GLbitfield mask)) SDL_PROC_UNUSED(void, glClearColorx, (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)) SDL_PROC_UNUSED(void, glClearDepthx, (GLclampx depth)) SDL_PROC_UNUSED(void, glClearStencil, (GLint s)) SDL_PROC_UNUSED(void, glClientActiveTexture, (GLenum texture)) SDL_PROC_UNUSED(void, glClipPlanex, (GLenum plane, const GLfixed * equation)) SDL_PROC_UNUSED(void, glColor4ub, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) SDL_PROC_UNUSED(void, glColor4x, (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)) SDL_PROC_UNUSED(void, glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) SDL_PROC(void, glColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)) SDL_PROC_UNUSED(void, glCompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)) SDL_PROC_UNUSED(void, glCompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)) SDL_PROC_UNUSED(void, glCopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) SDL_PROC_UNUSED(void, glCopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) SDL_PROC_UNUSED(void, glCullFace, (GLenum mode)) SDL_PROC_UNUSED(void, glDeleteBuffers, (GLsizei n, const GLuint * buffers)) SDL_PROC_UNUSED(void, glDeleteTextures, (GLsizei n, const GLuint * textures)) SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func)) SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag)) SDL_PROC_UNUSED(void, glDepthRangex, (GLclampx zNear, GLclampx zFar)) SDL_PROC(void, glDisable, (GLenum cap)) SDL_PROC(void, glDisableClientState, (GLenum array)) SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) SDL_PROC_UNUSED(void, glDrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)) SDL_PROC(void, glEnable, (GLenum cap)) SDL_PROC(void, glEnableClientState, (GLenum array)) SDL_PROC_UNUSED(void, glFinish, (void)) SDL_PROC_UNUSED(void, glFlush, (void)) SDL_PROC_UNUSED(void, glFogx, (GLenum pname, GLfixed param)) SDL_PROC_UNUSED(void, glFogxv, (GLenum pname, const GLfixed * params)) SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode)) SDL_PROC_UNUSED(void, glFrustumx, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)) SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params)) SDL_PROC_UNUSED(void, glGetBufferParameteriv, (GLenum target, GLenum pname, GLint * params)) SDL_PROC_UNUSED(void, glGetClipPlanex, (GLenum pname, GLfixed eqn[4])) SDL_PROC_UNUSED(void, glGenBuffers, (GLsizei n, GLuint * buffers)) SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures)) SDL_PROC(GLenum, glGetError, (void)) SDL_PROC_UNUSED(void, glGetFixedv, (GLenum pname, GLfixed * params)) SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params)) SDL_PROC_UNUSED(void, glGetLightxv, (GLenum light, GLenum pname, GLfixed * params)) SDL_PROC_UNUSED(void, glGetMaterialxv, (GLenum face, GLenum pname, GLfixed * params)) SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, void **params)) SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name)) SDL_PROC_UNUSED(void, glGetTexEnviv, (GLenum env, GLenum pname, GLint * params)) SDL_PROC_UNUSED(void, glGetTexEnvxv, (GLenum env, GLenum pname, GLfixed * params)) SDL_PROC_UNUSED(void, glGetTexParameteriv, (GLenum target, GLenum pname, GLint * params)) SDL_PROC_UNUSED(void, glGetTexParameterxv, (GLenum target, GLenum pname, GLfixed * params)) SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode)) SDL_PROC_UNUSED(GLboolean, glIsBuffer, (GLuint buffer)) SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap)) SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture)) SDL_PROC_UNUSED(void, glLightModelx, (GLenum pname, GLfixed param)) SDL_PROC_UNUSED(void, glLightModelxv, (GLenum pname, const GLfixed * params)) SDL_PROC_UNUSED(void, glLightx, (GLenum light, GLenum pname, GLfixed param)) SDL_PROC_UNUSED(void, glLightxv, (GLenum light, GLenum pname, const GLfixed * params)) SDL_PROC_UNUSED(void, glLineWidthx, (GLfixed width)) SDL_PROC(void, glLoadIdentity, (void)) SDL_PROC_UNUSED(void, glLoadMatrixx, (const GLfixed * m)) SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode)) SDL_PROC_UNUSED(void, glMaterialx, (GLenum face, GLenum pname, GLfixed param)) SDL_PROC_UNUSED(void, glMaterialxv, (GLenum face, GLenum pname, const GLfixed * params)) SDL_PROC(void, glMatrixMode, (GLenum mode)) SDL_PROC_UNUSED(void, glMultMatrixx, (const GLfixed * m)) SDL_PROC_UNUSED(void, glMultiTexCoord4x, (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)) SDL_PROC_UNUSED(void, glNormal3x, (GLfixed nx, GLfixed ny, GLfixed nz)) SDL_PROC_UNUSED(void, glNormalPointer, (GLenum type, GLsizei stride, const GLvoid * pointer)) SDL_PROC_UNUSED(void, glOrthox, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)) SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param)) SDL_PROC_UNUSED(void, glPointParameterx, (GLenum pname, GLfixed param)) SDL_PROC_UNUSED(void, glPointParameterxv, (GLenum pname, const GLfixed * params)) SDL_PROC_UNUSED(void, glPointSizex, (GLfixed size)) SDL_PROC_UNUSED(void, glPolygonOffsetx, (GLfixed factor, GLfixed units)) SDL_PROC_UNUSED(void, glPopMatrix, (void)) SDL_PROC_UNUSED(void, glPushMatrix, (void)) SDL_PROC_UNUSED(void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)) SDL_PROC_UNUSED(void, glRotatex, (GLfixed angle, GLfixed x, GLfixed y, GLfixed z)) SDL_PROC_UNUSED(void, glSampleCoverage, (GLclampf value, GLboolean invert)) SDL_PROC_UNUSED(void, glSampleCoveragex, (GLclampx value, GLboolean invert)) SDL_PROC_UNUSED(void, glScalex, (GLfixed x, GLfixed y, GLfixed z)) SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height)) SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode)) SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask)) SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) SDL_PROC(void, glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)) SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) SDL_PROC_UNUSED(void, glTexEnvx, (GLenum target, GLenum pname, GLfixed param)) SDL_PROC_UNUSED(void, glTexEnviv, (GLenum target, GLenum pname, const GLint * params)) SDL_PROC_UNUSED(void, glTexEnvxv, (GLenum target, GLenum pname, const GLfixed * params)) SDL_PROC(void, glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)) SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) SDL_PROC_UNUSED(void, glTexParameterx, (GLenum target, GLenum pname, GLfixed param)) SDL_PROC(void, glTexParameteriv, (GLenum target, GLenum pname, const GLint * params)) SDL_PROC_UNUSED(void, glTexParameterxv, (GLenum target, GLenum pname, const GLfixed * params)) SDL_PROC(void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)) SDL_PROC_UNUSED(void, glTranslatex, (GLfixed x, GLfixed y, GLfixed z)) SDL_PROC(void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)) SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) /* extension functions used */ SDL_PROC(void, glDrawTexiOES, (GLint x, GLint y, GLint z, GLint width, GLint height)) /* vi: set ts=4 sw=4 expandtab: */