view src/video/SDL_blit.c @ 3097:0d12e8f1de3c

Date: Thu, 05 Feb 2009 18:07:35 +0100 From: Stefan Klug Subject: [SDL] SDL 1.3 WinCE backend as promised, I've started to work on the WinCE backend of SDL 1.3 I've modified the win32 video backend and the gdi renderer, to work properly in WinCE. The results till now are great, but there is still some work to do. Attached are two patches with my changes. I would be happy if someone could review and propably commit them. The first one (configure.in.patch) should be straight forward without any side effects. The second one does the necessary changes to the win32 backend. I was really unhappy to start slicing this shiny new backend with #ifdef/#endif but I saw no other option. The most problematic issues are: - WinCe has no GetDIBits, so its practically impossible to fill a BITMAPINFO with correct values. I therefore removed the bmi member from the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not properly initialized bmi. - In SDL_win32window.c I exchanged some ASCII function by their general counterparts, (In CE only the Unicode versions are available). I don't know if this has a negative effect when running in win32 Cheers Stefan
author Sam Lantinga <slouken@libsdl.org>
date Mon, 23 Mar 2009 05:35:21 +0000
parents 99210400e8b9
children f7b03b6838cb
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_blit.h"
#include "SDL_blit_auto.h"
#include "SDL_blit_copy.h"
#include "SDL_blit_slow.h"
#include "SDL_RLEaccel_c.h"
#include "SDL_pixels_c.h"

/* The general purpose software blit routine */
static int
SDL_SoftBlit(SDL_Surface * src, SDL_Rect * srcrect,
             SDL_Surface * dst, SDL_Rect * dstrect)
{
    int okay;
    int src_locked;
    int dst_locked;

    /* Everything is okay at the beginning...  */
    okay = 1;

    /* Lock the destination if it's in hardware */
    dst_locked = 0;
    if (SDL_MUSTLOCK(dst)) {
        if (SDL_LockSurface(dst) < 0) {
            okay = 0;
        } else {
            dst_locked = 1;
        }
    }
    /* Lock the source if it's in hardware */
    src_locked = 0;
    if (SDL_MUSTLOCK(src)) {
        if (SDL_LockSurface(src) < 0) {
            okay = 0;
        } else {
            src_locked = 1;
        }
    }

    /* Set up source and destination buffer pointers, and BLIT! */
    if (okay && srcrect->w && srcrect->h) {
        SDL_BlitFunc RunBlit;
        SDL_BlitInfo *info = &src->map->info;

        /* Set up the blit information */
        info->src = (Uint8 *) src->pixels +
            (Uint16) srcrect->y * src->pitch +
            (Uint16) srcrect->x * info->src_fmt->BytesPerPixel;
        info->src_w = srcrect->w;
        info->src_h = srcrect->h;
        info->src_pitch = src->pitch;
        info->src_skip =
            info->src_pitch - info->src_w * info->src_fmt->BytesPerPixel;
        info->dst =
            (Uint8 *) dst->pixels + (Uint16) dstrect->y * dst->pitch +
            (Uint16) dstrect->x * info->dst_fmt->BytesPerPixel;
        info->dst_w = dstrect->w;
        info->dst_h = dstrect->h;
        info->dst_pitch = dst->pitch;
        info->dst_skip =
            info->dst_pitch - info->dst_w * info->dst_fmt->BytesPerPixel;
        RunBlit = (SDL_BlitFunc) src->map->data;

        /* Run the actual software blit */
        RunBlit(info);
    }

    /* We need to unlock the surfaces if they're locked */
    if (dst_locked) {
        SDL_UnlockSurface(dst);
    }
    if (src_locked) {
        SDL_UnlockSurface(src);
    }
    /* Blit is done! */
    return (okay ? 0 : -1);
}

#ifdef __MACOSX__
#include <sys/sysctl.h>

static SDL_bool
SDL_UseAltivecPrefetch()
{
    const char key[] = "hw.l3cachesize";
    u_int64_t result = 0;
    size_t typeSize = sizeof(result);

    if (sysctlbyname(key, &result, &typeSize, NULL, 0) == 0 && result > 0) {
        return SDL_TRUE;
    } else {
        return SDL_FALSE;
    }
}
#else
static SDL_bool
SDL_UseAltivecPrefetch()
{
    /* Just guess G4 */
    return SDL_TRUE;
}
#endif /* __MACOSX__ */

static SDL_BlitFunc
SDL_ChooseBlitFunc(Uint32 src_format, Uint32 dst_format, int flags,
                   SDL_BlitFuncEntry * entries)
{
    int i, flagcheck;
    static Uint32 features = 0xffffffff;

    /* Get the available CPU features */
    if (features == 0xffffffff) {
        const char *override = SDL_getenv("SDL_BLIT_CPU_FEATURES");

        features = SDL_CPU_ANY;

        /* Allow an override for testing .. */
        if (override) {
            SDL_sscanf(override, "%u", &features);
        } else {
            if (SDL_HasMMX()) {
                features |= SDL_CPU_MMX;
            }
            if (SDL_Has3DNow()) {
                features |= SDL_CPU_3DNOW;
            }
            if (SDL_HasSSE()) {
                features |= SDL_CPU_SSE;
            }
            if (SDL_HasSSE2()) {
                features |= SDL_CPU_SSE2;
            }
            if (SDL_HasAltiVec()) {
                if (SDL_UseAltivecPrefetch()) {
                    features |= SDL_CPU_ALTIVEC_PREFETCH;
                } else {
                    features |= SDL_CPU_ALTIVEC_NOPREFETCH;
                }
            }
        }
    }

    for (i = 0; entries[i].func; ++i) {
        /* Check for matching pixel formats */
        if (src_format != entries[i].src_format) {
            continue;
        }
        if (dst_format != entries[i].dst_format) {
            continue;
        }

        /* Check modulation flags */
        flagcheck =
            (flags & (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA));
        if ((flagcheck & entries[i].flags) != flagcheck) {
            continue;
        }

        /* Check blend flags */
        flagcheck =
            (flags &
             (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD));
        if ((flagcheck & entries[i].flags) != flagcheck) {
            continue;
        }

        /* Check colorkey flag */
        flagcheck = (flags & SDL_COPY_COLORKEY);
        if ((flagcheck & entries[i].flags) != flagcheck) {
            continue;
        }

        /* Check scaling flags */
        flagcheck = (flags & SDL_COPY_NEAREST);
        if ((flagcheck & entries[i].flags) != flagcheck) {
            continue;
        }

        /* Check CPU features */
        flagcheck = entries[i].cpu;
        if ((flagcheck & features) != flagcheck) {
            continue;
        }

        /* We found the best one! */
        return entries[i].func;
    }
    return NULL;
}

/* Figure out which of many blit routines to set up on a surface */
int
SDL_CalculateBlit(SDL_Surface * surface)
{
    SDL_BlitFunc blit = NULL;
    SDL_BlitMap *map = surface->map;
    SDL_Surface *dst = map->dst;

    /* Clean everything out to start */
    if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) {
        SDL_UnRLESurface(surface, 1);
    }
    map->blit = SDL_SoftBlit;
    map->info.src_fmt = surface->format;
    map->info.src_pitch = surface->pitch;
    map->info.dst_fmt = dst->format;
    map->info.dst_pitch = dst->pitch;

    /* See if we can do RLE acceleration */
    if (map->info.flags & SDL_COPY_RLE_DESIRED) {
        if (SDL_RLESurface(surface) == 0) {
            return 0;
        }
    }

    /* Choose a standard blit function */
    if (map->identity && !(map->info.flags & ~SDL_COPY_RLE_DESIRED)) {
        /* Handle overlapping blits on the same surface */
        if (surface == dst) {
            blit = SDL_BlitCopyOverlap;
        } else {
            blit = SDL_BlitCopy;
        }
    } else if (surface->format->BitsPerPixel < 8) {
        blit = SDL_CalculateBlit0(surface);
    } else if (surface->format->BytesPerPixel == 1) {
        blit = SDL_CalculateBlit1(surface);
    } else if (map->info.flags & SDL_COPY_BLEND) {
        blit = SDL_CalculateBlitA(surface);
    } else {
        blit = SDL_CalculateBlitN(surface);
    }
    if (blit == NULL) {
        Uint32 src_format =
            SDL_MasksToPixelFormatEnum(surface->format->BitsPerPixel,
                                       surface->format->Rmask,
                                       surface->format->Gmask,
                                       surface->format->Bmask,
                                       surface->format->Amask);
        Uint32 dst_format =
            SDL_MasksToPixelFormatEnum(dst->format->BitsPerPixel,
                                       dst->format->Rmask,
                                       dst->format->Gmask,
                                       dst->format->Bmask,
                                       dst->format->Amask);

        blit =
            SDL_ChooseBlitFunc(src_format, dst_format, map->info.flags,
                               SDL_GeneratedBlitFuncTable);
    }
#ifndef TEST_SLOW_BLIT
    if (blit == NULL)
#endif
    {
        if (surface->format->BytesPerPixel > 1
            && dst->format->BytesPerPixel > 1) {
            blit = SDL_Blit_Slow;
        }
    }
    map->data = blit;

    /* Make sure we have a blit function */
    if (blit == NULL) {
        SDL_InvalidateMap(map);
        SDL_SetError("Blit combination not supported");
        return (-1);
    }

    return (0);
}

/* vi: set ts=4 sw=4 expandtab: */