view docs/man3/SDL_LockSurface.3 @ 3097:0d12e8f1de3c

Date: Thu, 05 Feb 2009 18:07:35 +0100 From: Stefan Klug Subject: [SDL] SDL 1.3 WinCE backend as promised, I've started to work on the WinCE backend of SDL 1.3 I've modified the win32 video backend and the gdi renderer, to work properly in WinCE. The results till now are great, but there is still some work to do. Attached are two patches with my changes. I would be happy if someone could review and propably commit them. The first one (configure.in.patch) should be straight forward without any side effects. The second one does the necessary changes to the win32 backend. I was really unhappy to start slicing this shiny new backend with #ifdef/#endif but I saw no other option. The most problematic issues are: - WinCe has no GetDIBits, so its practically impossible to fill a BITMAPINFO with correct values. I therefore removed the bmi member from the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not properly initialized bmi. - In SDL_win32window.c I exchanged some ASCII function by their general counterparts, (In CE only the Unicode versions are available). I don't know if this has a negative effect when running in win32 Cheers Stefan
author Sam Lantinga <slouken@libsdl.org>
date Mon, 23 Mar 2009 05:35:21 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_LockSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_LockSurface \- Lock a surface for directly access\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_LockSurface\fP\fR(\fBSDL_Surface *surface\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_LockSurface\fP sets up a surface for directly accessing the pixels\&. Between calls to \fBSDL_LockSurface\fP and \fBSDL_UnlockSurface\fP, you can write to and read from \fBsurface->\fBpixels\fR\fR, using the pixel format stored in \fBsurface->\fBformat\fR\fR\&. Once you are done accessing the surface, you should use \fBSDL_UnlockSurface\fP to release it\&.
.PP
Not all surfaces require locking\&. If \fBSDL_MUSTLOCK\fP(\fBsurface\fR) evaluates to \fB0\fR, then you can read and write to the surface at any time, and the pixel format of the surface will not change\&. 
.PP
No operating system or library calls should be made between lock/unlock pairs, as critical system locks may be held during this time\&.
.PP
It should be noted, that since SDL 1\&.1\&.8 surface locks are recursive\&. This means that you can lock a surface multiple times, but each lock must have a match unlock\&. 
.PP
.nf
\f(CW    \&.
    \&.
    SDL_LockSurface( surface );
    \&.
    /* Surface is locked */
    /* Direct pixel access on surface here */
    \&.
    SDL_LockSurface( surface );
    \&.
    /* More direct pixel access on surface */
    \&.
    SDL_UnlockSurface( surface );
    /* Surface is still locked */
    /* Note: Is versions < 1\&.1\&.8, the surface would have been */
    /* no longer locked at this stage                         */
    \&.
    SDL_UnlockSurface( surface );
    /* Surface is now unlocked */
    \&.
    \&.\fR
.fi
.PP
.SH "RETURN VALUE"
.PP
\fBSDL_LockSurface\fP returns \fB0\fR, or \fB-1\fR if the surface couldn\&'t be locked\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_UnlockSurface\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01