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Date: Thu, 05 Feb 2009 18:07:35 +0100
From: Stefan Klug
Subject: [SDL] SDL 1.3 WinCE backend
as promised, I've started to work on the WinCE backend of SDL 1.3
I've modified the win32 video backend and the gdi renderer, to work
properly in WinCE.
The results till now are great, but there is still some work to do.
Attached are two patches with my changes.
I would be happy if someone could review and propably commit them.
The first one (configure.in.patch) should be straight forward without
any side effects.
The second one does the necessary changes to the win32 backend. I was
really unhappy to start slicing this shiny new backend with
#ifdef/#endif but I saw no other option.
The most problematic issues are:
- WinCe has no GetDIBits, so its practically impossible to fill a
BITMAPINFO with correct values. I therefore removed the bmi member from
the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not
properly initialized bmi.
- In SDL_win32window.c I exchanged some ASCII function by their general
counterparts, (In CE only the Unicode versions are available). I don't
know if this has a negative effect when running in win32
Cheers
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 23 Mar 2009 05:35:21 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_ConvertAudio</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Audio" HREF="audio.html"><LINK REL="PREVIOUS" TITLE="SDL_BuildAudioCVT" HREF="sdlbuildaudiocvt.html"><LINK REL="NEXT" TITLE="SDL_MixAudio" HREF="sdlmixaudio.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlbuildaudiocvt.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlmixaudio.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCONVERTAUDIO" ></A >SDL_ConvertAudio</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN7048" ></A ><H2 >Name</H2 >SDL_ConvertAudio -- Convert audio data to a desired audio format.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN7051" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN7052" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_ConvertAudio</B ></CODE >(SDL_AudioCVT *cvt);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7058" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_ConvertAudio</TT > takes one parameter, <TT CLASS="PARAMETER" ><I >cvt</I ></TT >, which was previously initilized. Initilizing a <A HREF="sdlaudiocvt.html" ><SPAN CLASS="STRUCTNAME" >SDL_AudioCVT</SPAN ></A > is a two step process. First of all, the structure must be passed to <A HREF="sdlbuildaudiocvt.html" ><TT CLASS="FUNCTION" >SDL_BuildAudioCVT</TT ></A > along with source and destination format parameters. Secondly, the <SPAN CLASS="STRUCTNAME" >cvt</SPAN >-><TT CLASS="STRUCTFIELD" ><I >buf</I ></TT > and <SPAN CLASS="STRUCTNAME" >cvt</SPAN >-><TT CLASS="STRUCTFIELD" ><I >len</I ></TT > fields must be setup. <SPAN CLASS="STRUCTNAME" >cvt</SPAN >-><TT CLASS="STRUCTFIELD" ><I >buf</I ></TT > should point to the audio data and <SPAN CLASS="STRUCTNAME" >cvt</SPAN >-><TT CLASS="STRUCTFIELD" ><I >len</I ></TT > should be set to the length of the audio data in bytes. Remember, the length of the buffer pointed to by <TT CLASS="STRUCTFIELD" ><I >buf</I ></TT > show be <TT CLASS="STRUCTFIELD" ><I >len</I ></TT >*<TT CLASS="STRUCTFIELD" ><I >len_mult</I ></TT > bytes in length.</P ><P >Once the <SPAN CLASS="STRUCTNAME" >SDL_AudioCVT</SPAN >structure is initilized then we can pass it to <TT CLASS="FUNCTION" >SDL_ConvertAudio</TT >, which will convert the audio data pointer to by <SPAN CLASS="STRUCTNAME" >cvt</SPAN >-><TT CLASS="STRUCTFIELD" ><I >buf</I ></TT >. If <TT CLASS="FUNCTION" >SDL_ConvertAudio</TT > returned <SPAN CLASS="RETURNVALUE" >0</SPAN > then the conversion was completed successfully, otherwise <SPAN CLASS="RETURNVALUE" >-1</SPAN > is returned.</P ><P >If the conversion completed successfully then the converted audio data can be read from <SPAN CLASS="STRUCTNAME" >cvt</SPAN >-><TT CLASS="STRUCTFIELD" ><I >buf</I ></TT >. The amount of valid, converted, audio data in the buffer is equal to <SPAN CLASS="STRUCTNAME" >cvt</SPAN >-><TT CLASS="STRUCTFIELD" ><I >len</I ></TT >*<TT CLASS="STRUCTFIELD" ><I >cvt</I ></TT >-><SPAN CLASS="STRUCTNAME" >len_ratio</SPAN >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7093" ></A ><H2 >Examples</H2 ><PRE CLASS="PROGRAMLISTING" >/* Converting some WAV data to hardware format */ void my_audio_callback(void *userdata, Uint8 *stream, int len); SDL_AudioSpec *desired, *obtained; SDL_AudioSpec wav_spec; SDL_AudioCVT wav_cvt; Uint32 wav_len; Uint8 *wav_buf; int ret; /* Allocated audio specs */ desired = malloc(sizeof(SDL_AudioSpec)); obtained = malloc(sizeof(SDL_AudioSpec)); /* Set desired format */ desired->freq=22050; desired->format=AUDIO_S16LSB; desired->samples=8192; desired->callback=my_audio_callback; desired->userdata=NULL; /* Open the audio device */ if ( SDL_OpenAudio(desired, obtained) < 0 ){ fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError()); exit(-1); } free(desired); /* Load the test.wav */ if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buf, &wav_len) == NULL ){ fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError()); SDL_CloseAudio(); free(obtained); exit(-1); } /* Build AudioCVT */ ret = SDL_BuildAudioCVT(&wav_cvt, wav_spec.format, wav_spec.channels, wav_spec.freq, obtained->format, obtained->channels, obtained->freq); /* Check that the convert was built */ if(ret==-1){ fprintf(stderr, "Couldn't build converter!\n"); SDL_CloseAudio(); free(obtained); SDL_FreeWAV(wav_buf); } /* Setup for conversion */ wav_cvt.buf = malloc(wav_len * wav_cvt.len_mult); wav_cvt.len = wav_len; memcpy(wav_cvt.buf, wav_buf, wav_len); /* We can delete to original WAV data now */ SDL_FreeWAV(wav_buf); /* And now we're ready to convert */ SDL_ConvertAudio(&wav_cvt); /* do whatever */ . . . . </PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7096" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlbuildaudiocvt.html" ><TT CLASS="FUNCTION" >SDL_BuildAudioCVT</TT ></A >, <A HREF="sdlaudiocvt.html" ><TT CLASS="FUNCTION" >SDL_AudioCVT</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlbuildaudiocvt.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlmixaudio.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_BuildAudioCVT</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="audio.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_MixAudio</TD ></TR ></TABLE ></DIV ></BODY ></HTML >