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Date: Thu, 05 Feb 2009 18:07:35 +0100
From: Stefan Klug
Subject: [SDL] SDL 1.3 WinCE backend
as promised, I've started to work on the WinCE backend of SDL 1.3
I've modified the win32 video backend and the gdi renderer, to work
properly in WinCE.
The results till now are great, but there is still some work to do.
Attached are two patches with my changes.
I would be happy if someone could review and propably commit them.
The first one (configure.in.patch) should be straight forward without
any side effects.
The second one does the necessary changes to the win32 backend. I was
really unhappy to start slicing this shiny new backend with
#ifdef/#endif but I saw no other option.
The most problematic issues are:
- WinCe has no GetDIBits, so its practically impossible to fill a
BITMAPINFO with correct values. I therefore removed the bmi member from
the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not
properly initialized bmi.
- In SDL_win32window.c I exchanged some ASCII function by their general
counterparts, (In CE only the Unicode versions are available). I don't
know if this has a negative effect when running in win32
Cheers
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 23 Mar 2009 05:35:21 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >Event Functions.</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Events" HREF="event.html"><LINK REL="PREVIOUS" TITLE="SDLKey" HREF="sdlkey.html"><LINK REL="NEXT" TITLE="SDL_PumpEvents" HREF="sdlpumpevents.html"></HEAD ><BODY CLASS="SECT1" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlkey.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >Chapter 8. Events</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlpumpevents.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="SECT1" ><H1 CLASS="SECT1" ><A NAME="EVENTFUNCTIONS" ></A >Event Functions.</H1 ><DIV CLASS="TOC" ><DL ><DT ><B >Table of Contents</B ></DT ><DT ><A HREF="sdlpumpevents.html" >SDL_PumpEvents</A > -- Pumps the event loop, gathering events from the input devices.</DT ><DT ><A HREF="sdlpeepevents.html" >SDL_PeepEvents</A > -- Checks the event queue for messages and optionally returns them.</DT ><DT ><A HREF="sdlpollevent.html" >SDL_PollEvent</A > -- Polls for currently pending events.</DT ><DT ><A HREF="sdlwaitevent.html" >SDL_WaitEvent</A > -- Waits indefinitely for the next available event.</DT ><DT ><A HREF="sdlpushevent.html" >SDL_PushEvent</A > -- Pushes an event onto the event queue</DT ><DT ><A HREF="sdlseteventfilter.html" >SDL_SetEventFilter</A > -- Sets up a filter to process all events before they are posted to the event queue.</DT ><DT ><A HREF="sdlgeteventfilter.html" >SDL_GetEventFilter</A > -- Retrieves a pointer to he event filter</DT ><DT ><A HREF="sdleventstate.html" >SDL_EventState</A > -- This function allows you to set the state of processing certain events.</DT ><DT ><A HREF="sdlgetkeystate.html" >SDL_GetKeyState</A > -- Get a snapshot of the current keyboard state</DT ><DT ><A HREF="sdlgetmodstate.html" >SDL_GetModState</A > -- Get the state of modifier keys.</DT ><DT ><A HREF="sdlsetmodstate.html" >SDL_SetModState</A > -- Set the current key modifier state</DT ><DT ><A HREF="sdlgetkeyname.html" >SDL_GetKeyName</A > -- Get the name of an SDL virtual keysym</DT ><DT ><A HREF="sdlenableunicode.html" >SDL_EnableUNICODE</A > -- Enable UNICODE translation</DT ><DT ><A HREF="sdlenablekeyrepeat.html" >SDL_EnableKeyRepeat</A > -- Set keyboard repeat rate.</DT ><DT ><A HREF="sdlgetmousestate.html" >SDL_GetMouseState</A > -- Retrieve the current state of the mouse</DT ><DT ><A HREF="sdlgetrelativemousestate.html" >SDL_GetRelativeMouseState</A > -- Retrieve the current state of the mouse</DT ><DT ><A HREF="sdlgetappstate.html" >SDL_GetAppState</A > -- Get the state of the application</DT ><DT ><A HREF="sdljoystickeventstate.html" >SDL_JoystickEventState</A > -- Enable/disable joystick event polling</DT ></DL ></DIV ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN5312" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlpumpevents.html" >SDL_PumpEvents</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Pumps the event loop, gathering events from the input devices</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlpeepevents.html" >SDL_PeepEvents</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Checks the event queue for messages and optionally returns them</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlpollevent.html" >SDL_PollEvent</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Polls for currently pending events</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlwaitevent.html" >SDL_WaitEvent</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Waits indefinitely for the next available event</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlpushevent.html" >SDL_PushEvent</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Pushes an event onto the event queue</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlseteventfilter.html" >SDL_SetEventFilter</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Sets up a filter to process all events</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdleventstate.html" >SDL_EventState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Allows you to set the state of processing certain events</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlgetkeystate.html" >SDL_GetKeyState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Get a snapshot of the current keyboard state</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlgetmodstate.html" >SDL_GetModState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Get the state of modifier keys</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlsetmodstate.html" >SDL_SetModState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Set the state of modifier keys</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlgetkeyname.html" >SDL_GetKeyName</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Get the name of an SDL virtual keysym</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlenableunicode.html" >SDL_EnableUNICODE</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Enable UNICODE translation</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlenablekeyrepeat.html" >SDL_EnableKeyRepeat</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Set keyboard repeat rate</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlgetmousestate.html" >SDL_GetMouseState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Retrieve the current state of the mouse</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlgetrelativemousestate.html" >SDL_GetRelativeMouseState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Retrieve the current state of the mouse</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlgetappstate.html" >SDL_GetAppState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Get the state of the application</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdljoystickeventstate.html" >SDL_JoystickEventState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Enable/disable joystick event polling</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlkey.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlpumpevents.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDLKey</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="event.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_PumpEvents</TD ></TR ></TABLE ></DIV ></BODY ></HTML >