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Date: Thu, 05 Feb 2009 18:07:35 +0100
From: Stefan Klug
Subject: [SDL] SDL 1.3 WinCE backend
as promised, I've started to work on the WinCE backend of SDL 1.3
I've modified the win32 video backend and the gdi renderer, to work
properly in WinCE.
The results till now are great, but there is still some work to do.
Attached are two patches with my changes.
I would be happy if someone could review and propably commit them.
The first one (configure.in.patch) should be straight forward without
any side effects.
The second one does the necessary changes to the win32 backend. I was
really unhappy to start slicing this shiny new backend with
#ifdef/#endif but I saw no other option.
The most problematic issues are:
- WinCe has no GetDIBits, so its practically impossible to fill a
BITMAPINFO with correct values. I therefore removed the bmi member from
the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not
properly initialized bmi.
- In SDL_win32window.c I exchanged some ASCII function by their general
counterparts, (In CE only the Unicode versions are available). I don't
know if this has a negative effect when running in win32
Cheers
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 23 Mar 2009 05:35:21 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >Audio</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Reference" HREF="reference.html"><LINK REL="PREVIOUS" TITLE="SDL_JoystickClose" HREF="sdljoystickclose.html"><LINK REL="NEXT" TITLE="SDL_AudioSpec" HREF="sdlaudiospec.html"><META NAME="KEYWORD" CONTENT="audio"><META NAME="KEYWORD" CONTENT="function"></HEAD ><BODY CLASS="CHAPTER" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdljoystickclose.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlaudiospec.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="CHAPTER" ><H1 ><A NAME="AUDIO" ></A >Chapter 10. Audio</H1 ><DIV CLASS="TOC" ><DL ><DT ><B >Table of Contents</B ></DT ><DT ><A HREF="sdlaudiospec.html" >SDL_AudioSpec</A > -- Audio Specification Structure</DT ><DT ><A HREF="sdlopenaudio.html" >SDL_OpenAudio</A > -- Opens the audio device with the desired parameters.</DT ><DT ><A HREF="sdlpauseaudio.html" >SDL_PauseAudio</A > -- Pauses and unpauses the audio callback processing</DT ><DT ><A HREF="sdlgetaudiostatus.html" >SDL_GetAudioStatus</A > -- Get the current audio state</DT ><DT ><A HREF="sdlloadwav.html" >SDL_LoadWAV</A > -- Load a WAVE file</DT ><DT ><A HREF="sdlfreewav.html" >SDL_FreeWAV</A > -- Frees previously opened WAV data</DT ><DT ><A HREF="sdlaudiocvt.html" >SDL_AudioCVT</A > -- Audio Conversion Structure</DT ><DT ><A HREF="sdlbuildaudiocvt.html" >SDL_BuildAudioCVT</A > -- Initializes a SDL_AudioCVT structure for conversion</DT ><DT ><A HREF="sdlconvertaudio.html" >SDL_ConvertAudio</A > -- Convert audio data to a desired audio format.</DT ><DT ><A HREF="sdlmixaudio.html" >SDL_MixAudio</A > -- Mix audio data</DT ><DT ><A HREF="sdllockaudio.html" >SDL_LockAudio</A > -- Lock out the callback function</DT ><DT ><A HREF="sdlunlockaudio.html" >SDL_UnlockAudio</A > -- Unlock the callback function</DT ><DT ><A HREF="sdlcloseaudio.html" >SDL_CloseAudio</A > -- Shuts down audio processing and closes the audio device.</DT ></DL ></DIV ><P >Sound on the computer is translated from waves that you hear into a series of values, or samples, each representing the amplitude of the wave. When these samples are sent in a stream to a sound card, an approximation of the original wave can be recreated. The more bits used to represent the amplitude, and the greater frequency these samples are gathered, the closer the approximated sound is to the original, and the better the quality of sound.</P ><P >This library supports both 8 and 16 bit signed and unsigned sound samples, at frequencies ranging from 11025 Hz to 44100 Hz, depending on the underlying hardware. If the hardware doesn't support the desired audio format or frequency, it can be emulated if desired (See <A HREF="sdlopenaudio.html" ><TT CLASS="FUNCTION" >SDL_OpenAudio()</TT ></A >)</P ><P >A commonly supported audio format is 16 bits per sample at 22050 Hz.</P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdljoystickclose.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlaudiospec.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_JoystickClose</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="reference.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_AudioSpec</TD ></TR ></TABLE ></DIV ></BODY ></HTML >