view docs/html/time.html @ 557:0ce5a68278fd

Updated Atari port for new system headers (thanks Patrice!)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 07 Dec 2002 06:54:47 +0000
parents 55f1f1b3e27d
children 355632dca928
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>Chapter 13. Time</A
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><DT
><A
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>SDL_GetTicks</A
> &#8212; Get the number of milliseconds since the SDL library initialization.</DT
><DT
><A
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>SDL_Delay</A
> &#8212; Wait a specified number of milliseconds before returning.</DT
><DT
><A
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>SDL_AddTimer</A
> &#8212; Add a timer which will call a callback after the specified number of milliseconds has
elapsed.</DT
><DT
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>SDL_RemoveTimer</A
> &#8212; Remove a timer which was added with
<A
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>SDL_AddTimer</A
>.</DT
><DT
><A
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>SDL_SetTimer</A
> &#8212; Set a callback to run after the specified number of milliseconds has
elapsed.</DT
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><P
>SDL provides several cross-platform functions for dealing with time.
It provides a way to get the current time, a way to wait a little while,
and a simple timer mechanism.  These functions give you two ways of moving an
object every x milliseconds:

<P
></P
><UL
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><P
>Use a timer callback function.  This may have the bad effect that it runs in a seperate thread or uses alarm signals, but it's easier to implement.</P
></LI
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>Or you can get the number of milliseconds passed, and move the object if, for example, 30 ms passed.</P
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>&#13;</P
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