Mercurial > sdl-ios-xcode
view docs/man3/SDL_Rect.3 @ 211:0cc95f442f3a
If we're looking at the /dev/input event devices, and we found
at least one, then we don't want to look at the input joystick
devices, since they're built on top of devices that we've already
seen, so we're done.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 22 Oct 2001 21:34:50 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_Rect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Rect\- Defines a rectangular area .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Sint16 x, y; Uint16 w, h; } SDL_Rect;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBx, y\fR Position of the upper-left corner of the rectangle .TP 20 \fBw, h\fR The width and height of the rectangle .SH "DESCRIPTION" .PP A \fBSDL_Rect\fR defines a rectangular area of pixels\&. It is used by \fI\fBSDL_BlitSurface\fP\fR to define blitting regions and by several other video functions\&. .SH "SEE ALSO" .PP \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_UpdateRect\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01