view docs/html/sdlwmseticon.html @ 211:0cc95f442f3a

If we're looking at the /dev/input event devices, and we found at least one, then we don't want to look at the input joystick devices, since they're built on top of devices that we've already seen, so we're done.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 22 Oct 2001 21:34:50 +0000
parents e5bc29de3f0a
children 355632dca928
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><H1
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>SDL_WM_SetIcon</A
></H1
><DIV
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><A
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><H2
>Name</H2
>SDL_WM_SetIcon&nbsp;--&nbsp;Sets the icon for the display window.</DIV
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_WM_SetIcon</B
></CODE
>(SDL_Surface *icon, Uint8 *mask);</CODE
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><H2
>Description</H2
><P
>Sets the icon for the display window. Win32 icons must be 32x32.</P
><P
>This function must be called before the first call to 
<A
HREF="sdlsetvideomode.html"
>SDL_SetVideoMode</A
>.</P
><P
>It takes an <TT
CLASS="PARAMETER"
><I
>icon</I
></TT
> surface, and a <TT
CLASS="PARAMETER"
><I
>mask</I
></TT
> in MSB format.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>mask</I
></TT
> is <TT
CLASS="LITERAL"
>NULL</TT
>, the entire 
icon surface will be used as the icon.</P
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><H2
>Example</H2
><PRE
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>SDL_WM_SetIcon(SDL_LoadBMP("icon.bmp"), NULL);</PRE
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>See Also</H2
><P
><A
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><TT
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>SDL_SetVideoMode</TT
></A
>,
<A
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><TT
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>SDL_WM_SetCaption</TT
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