view docs/html/sdlwmgrabinput.html @ 211:0cc95f442f3a

If we're looking at the /dev/input event devices, and we found at least one, then we don't want to look at the input joystick devices, since they're built on top of devices that we've already seen, so we're done.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 22 Oct 2001 21:34:50 +0000
parents e5bc29de3f0a
children 355632dca928
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>SDL_WM_GrabInput</A
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><DIV
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><A
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></A
><H2
>Name</H2
>SDL_WM_GrabInput&nbsp;--&nbsp;Grabs mouse and keyboard input.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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><H2
>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_GrabMode <B
CLASS="FSFUNC"
>SDL_WM_GrabInput</B
></CODE
>(SDL_GrabMode mode);</CODE
></P
><P
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><H2
>Description</H2
><P
>Grabbing means that the mouse is confined to the application window,
and nearly all keyboard input is passed directly to the application,
and not interpreted by a window manager, if any.</P
><P
>When <TT
CLASS="PARAMETER"
><I
>mode</I
></TT
> is <TT
CLASS="LITERAL"
>SDL_GRAB_QUERY</TT
> the grab mode is not changed, but the current grab mode is returned.</P
><P
><PRE
CLASS="PROGRAMLISTING"
>typedef enum {
  SDL_GRAB_QUERY,
  SDL_GRAB_OFF,
  SDL_GRAB_ON
} SDL_GrabMode;</PRE
>
                    </P
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><H2
>Return Value</H2
><P
>The current/new <SPAN
CLASS="STRUCTNAME"
>SDL_GrabMode</SPAN
>.</P
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