view docs/html/sdlrect.html @ 211:0cc95f442f3a

If we're looking at the /dev/input event devices, and we found at least one, then we don't want to look at the input joystick devices, since they're built on top of devices that we've already seen, so we're done.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 22 Oct 2001 21:34:50 +0000
parents e5bc29de3f0a
children 355632dca928
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><H1
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>SDL_Rect</A
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><H2
>Name</H2
>SDL_Rect&nbsp;--&nbsp;Defines a rectangular area</DIV
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><H2
>Structure Definition</H2
><PRE
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>typedef struct{
  Sint16 x, y;
  Uint16 w, h;
} SDL_Rect;</PRE
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>Structure Data</H2
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><TT
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><I
>x, y</I
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>Position of the upper-left corner of the rectangle</TD
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><TT
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>w, h</I
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>The width and height of the rectangle</TD
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>Description</H2
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>A <SPAN
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>SDL_Rect</SPAN
> defines a rectangular area of pixels. It is used by <A
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><TT
CLASS="FUNCTION"
>SDL_BlitSurface</TT
></A
> to define blitting regions and by several other video functions.</P
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>See Also</H2
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><TT
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>SDL_BlitSurface</TT
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>,
<A
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>SDL_UpdateRect</TT
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