view docs/html/sdlloadbmp.html @ 211:0cc95f442f3a

If we're looking at the /dev/input event devices, and we found at least one, then we don't want to look at the input joystick devices, since they're built on top of devices that we've already seen, so we're done.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 22 Oct 2001 21:34:50 +0000
parents e5bc29de3f0a
children 355632dca928
line wrap: on
line source

<HTML
><HEAD
><TITLE
>SDL_LoadBMP</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.64
"><LINK
REL="HOME"
TITLE="SDL Library Documentation"
HREF="index.html"><LINK
REL="UP"
TITLE="Video"
HREF="video.html"><LINK
REL="PREVIOUS"
TITLE="SDL_UnlockSurface"
HREF="sdlunlocksurface.html"><LINK
REL="NEXT"
TITLE="SDL_SaveBMP"
HREF="sdlsavebmp.html"></HEAD
><BODY
CLASS="REFENTRY"
BGCOLOR="#FFF8DC"
TEXT="#000000"
LINK="#0000ee"
VLINK="#551a8b"
ALINK="#ff0000"
><DIV
CLASS="NAVHEADER"
><TABLE
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>SDL Library Documentation</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="sdlunlocksurface.html"
>Prev</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
></TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="sdlsavebmp.html"
>Next</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><H1
><A
NAME="SDLLOADBMP"
>SDL_LoadBMP</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN1605"
></A
><H2
>Name</H2
>SDL_LoadBMP&nbsp;--&nbsp;Load a Windows BMP file into an SDL_Surface.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN1608"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN1609"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_Surface *<B
CLASS="FSFUNC"
>SDL_LoadBMP</B
></CODE
>(const char *file);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1615"
></A
><H2
>Description</H2
><P
>Loads a surface from a named Windows BMP file.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1618"
></A
><H2
>Return Value</H2
><P
>Returns the new surface, or <TT
CLASS="LITERAL"
>NULL</TT
> 
if there was an error.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1622"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlsavebmp.html"
><TT
CLASS="FUNCTION"
>SDL_SaveBMP</TT
></A
></P
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="sdlunlocksurface.html"
>Prev</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="index.html"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="sdlsavebmp.html"
>Next</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>SDL_UnlockSurface</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="video.html"
>Up</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>SDL_SaveBMP</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>