Mercurial > sdl-ios-xcode
view docs/html/sdljoystickgetaxis.html @ 211:0cc95f442f3a
If we're looking at the /dev/input event devices, and we found
at least one, then we don't want to look at the input joystick
devices, since they're built on top of devices that we've already
seen, so we're done.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 22 Oct 2001 21:34:50 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
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<HTML ><HEAD ><TITLE >SDL_JoystickGetAxis</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.64 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Joystick" HREF="joystick.html"><LINK REL="PREVIOUS" TITLE="SDL_JoystickUpdate" HREF="sdljoystickupdate.html"><LINK REL="NEXT" TITLE="SDL_JoystickGetHat" HREF="sdljoystickgethat.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdljoystickupdate.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdljoystickgethat.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLJOYSTICKGETAXIS" >SDL_JoystickGetAxis</A ></H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN5932" ></A ><H2 >Name</H2 >SDL_JoystickGetAxis -- Get the current state of an axis</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN5935" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN5936" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >Sint16 <B CLASS="FSFUNC" >SDL_JoystickGetAxis</B ></CODE >(SDL_Joystick *joystick, int axis);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5942" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_JoystickGetAxis</TT > returns the current state of the given <TT CLASS="PARAMETER" ><I >axis</I ></TT > on the given <TT CLASS="PARAMETER" ><I >joystick</I ></TT >.</P ><P >On most modern joysticks the X axis is usually represented by <TT CLASS="PARAMETER" ><I >axis</I ></TT > 0 and the Y axis by <TT CLASS="PARAMETER" ><I >axis</I ></TT > 1. The value returned by <TT CLASS="FUNCTION" >SDL_JoystickGetAxis</TT > is a signed integer (-32768 to 32768) representing the current position of the <TT CLASS="PARAMETER" ><I >axis</I ></TT >, it maybe necessary to impose certain tolerances on these values to account for jitter. It is worth noting that some joysticks use axes 2 and 3 for extra buttons.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5953" ></A ><H2 >Return Value</H2 ><P >Returns a 16-bit signed integer representing the current position of the <TT CLASS="PARAMETER" ><I >axis</I ></TT >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5957" ></A ><H2 >Examples</H2 ><P ><PRE CLASS="PROGRAMLISTING" >Sint16 x_move, y_move; SDL_Joystick *joy1; . . x_move=SDL_JoystickGetAxis(joy1, 0); y_move=SDL_JoystickGetAxis(joy1, 1);</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5961" ></A ><H2 >See Also</H2 ><P ><A HREF="sdljoysticknumaxes.html" ><TT CLASS="FUNCTION" >SDL_JoystickNumAxes</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdljoystickupdate.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdljoystickgethat.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_JoystickUpdate</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="joystick.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_JoystickGetHat</TD ></TR ></TABLE ></DIV ></BODY ></HTML >