view docs/html/sdljoyballevent.html @ 211:0cc95f442f3a

If we're looking at the /dev/input event devices, and we found at least one, then we don't want to look at the input joystick devices, since they're built on top of devices that we've already seen, so we're done.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 22 Oct 2001 21:34:50 +0000
parents e5bc29de3f0a
children 355632dca928
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><H1
><A
NAME="SDLJOYBALLEVENT"
>SDL_JoyBallEvent</A
></H1
><DIV
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><A
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><H2
>Name</H2
>SDL_JoyBallEvent&nbsp;--&nbsp;Joystick trackball motion event structure</DIV
><DIV
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><A
NAME="AEN4015"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 type;
  Uint8 which;
  Uint8 ball;
  Sint16 xrel, yrel;
} SDL_JoyBallEvent;</PRE
></DIV
><DIV
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><H2
>Structure Data</H2
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><TT
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><I
>type</I
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></TD
><TD
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><TT
CLASS="LITERAL"
>SDL_JOYBALLMOTION</TT
></TD
></TR
><TR
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><TT
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><I
>which</I
></TT
></TD
><TD
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>Joystick device index</TD
></TR
><TR
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ALIGN="LEFT"
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><TT
CLASS="STRUCTFIELD"
><I
>ball</I
></TT
></TD
><TD
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>Joystick trackball index</TD
></TR
><TR
><TD
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><TT
CLASS="STRUCTFIELD"
><I
>xrel</I
></TT
>, <TT
CLASS="STRUCTFIELD"
><I
>yrel</I
></TT
></TD
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>The relative motion in the X/Y direction</TD
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><A
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><H2
>Description</H2
><P
><SPAN
CLASS="STRUCTNAME"
>SDL_JoyBallEvent</SPAN
> is a member of the <A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
> union and is used when an event of type <TT
CLASS="LITERAL"
>SDL_JOYBALLMOTION</TT
> is reported.</P
><P
>A <TT
CLASS="LITERAL"
>SDL_JOYBALLMOTION</TT
> event occurs when a user moves a trackball on the joystick. The field <TT
CLASS="STRUCTFIELD"
><I
>which</I
></TT
> is the index of the joystick that reported the event and <TT
CLASS="STRUCTFIELD"
><I
>ball</I
></TT
> is the index of the trackball (for a more detailed explaination see the <A
HREF="joystick.html"
>Joystick section</A
>). Trackballs only return relative motion, this is the change in position on the ball since it was last polled (last cycle of the event loop) and it is stored in <TT
CLASS="STRUCTFIELD"
><I
>xrel</I
></TT
> and <TT
CLASS="STRUCTFIELD"
><I
>yrel</I
></TT
>.</P
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><H2
>See Also</H2
><P
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><SPAN
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>SDL_Event</SPAN
></A
>,
<A
HREF="joystick.html"
>Joystick Functions</A
>,
<A
HREF="sdljoystickeventstate.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickEventState</TT
></A
>,
<A
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><TT
CLASS="FUNCTION"
>SDL_JoystickGetBall</TT
></A
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