view docs/html/sdlglsetattribute.html @ 211:0cc95f442f3a

If we're looking at the /dev/input event devices, and we found at least one, then we don't want to look at the input joystick devices, since they're built on top of devices that we've already seen, so we're done.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 22 Oct 2001 21:34:50 +0000
parents e5bc29de3f0a
children 355632dca928
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><H1
><A
NAME="SDLGLSETATTRIBUTE"
>SDL_GL_SetAttribute</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN2358"
></A
><H2
>Name</H2
>SDL_GL_SetAttribute&nbsp;--&nbsp;Set a special SDL/OpenGL attribute</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN2361"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
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></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_GL_SetAttribute</B
></CODE
>(SDL_GLattr attr, int value);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2368"
></A
><H2
>Description</H2
><P
>Sets the OpenGL <A
HREF="sdlglattr.html"
>attribute</A
> <TT
CLASS="PARAMETER"
><I
>attr</I
></TT
> to <TT
CLASS="PARAMETER"
><I
>value</I
></TT
>. The attributes you set don't take effect until after a call to <A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
></A
>. You should use <A
HREF="sdlglgetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_GetAttribute</TT
></A
> to check the values after a <TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
> call.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2379"
></A
><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> on success, or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> on error.</P
></DIV
><DIV
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><A
NAME="AEN2384"
></A
><H2
>Example</H2
><PRE
CLASS="PROGRAMLISTING"
>SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) {
  fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError());
  SDL_Quit();
  return;
}</PRE
><DIV
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><BLOCKQUOTE
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><P
><B
>Note: </B
>The <TT
CLASS="LITERAL"
>SDL_DOUBLEBUF</TT
> flag is not required to enable double buffering when setting an OpenGL video mode. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute.</P
></BLOCKQUOTE
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><H2
>See Also</H2
><P
><A
HREF="sdlglgetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_GetAttribute</TT
></A
>,
<A
HREF="sdlglattr.html"
>GL Attributes</A
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