Mercurial > sdl-ios-xcode
view docs/html/sdlcreatethread.html @ 211:0cc95f442f3a
If we're looking at the /dev/input event devices, and we found
at least one, then we don't want to look at the input joystick
devices, since they're built on top of devices that we've already
seen, so we're done.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 22 Oct 2001 21:34:50 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
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<HTML ><HEAD ><TITLE >SDL_CreateThread</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.64 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Multi-threaded Programming" HREF="thread.html"><LINK REL="PREVIOUS" TITLE="Multi-threaded Programming" HREF="thread.html"><LINK REL="NEXT" TITLE="SDL_ThreadID" HREF="sdlthreadid.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="thread.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlthreadid.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCREATETHREAD" >SDL_CreateThread</A ></H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN7313" ></A ><H2 >Name</H2 >SDL_CreateThread -- Creates a new thread of execution that shares its parent's properties.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN7316" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN7317" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h" #include "SDL_thread.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_Thread *<B CLASS="FSFUNC" >SDL_CreateThread</B ></CODE >(int (*fn)(void *), void *data);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7323" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_CreateThread</TT > creates a new thread of execution that shares all of its parent's global memory, signal handlers, file descriptors, etc, and runs the function <TT CLASS="PARAMETER" ><I >fn</I ></TT > passed the void pointer <TT CLASS="PARAMETER" ><I >data</I ></TT > The thread quits when this function returns.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7329" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlkillthread.html" ><TT CLASS="FUNCTION" >SDL_KillThread</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="thread.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlthreadid.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >Multi-threaded Programming</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="thread.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_ThreadID</TD ></TR ></TABLE ></DIV ></BODY ></HTML >