view docs/html/sdlcreatethread.html @ 211:0cc95f442f3a

If we're looking at the /dev/input event devices, and we found at least one, then we don't want to look at the input joystick devices, since they're built on top of devices that we've already seen, so we're done.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 22 Oct 2001 21:34:50 +0000
parents e5bc29de3f0a
children 355632dca928
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>SDL_CreateThread</A
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>Name</H2
>SDL_CreateThread&nbsp;--&nbsp;Creates a new thread of execution that shares its parent's properties.</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"
#include "SDL_thread.h"</PRE
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><CODE
><CODE
CLASS="FUNCDEF"
>SDL_Thread *<B
CLASS="FSFUNC"
>SDL_CreateThread</B
></CODE
>(int (*fn)(void *), void *data);</CODE
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>Description</H2
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><TT
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>SDL_CreateThread</TT
> creates a new thread of execution 
that shares all of its parent's global memory, signal handlers, 
file descriptors, etc, and runs the function <TT
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><I
>fn</I
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>
passed the void pointer <TT
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><I
>data</I
></TT
>
The thread quits when this function returns.</P
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>SDL_KillThread</TT
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