view docs/html/sdlcreatesemaphore.html @ 211:0cc95f442f3a

If we're looking at the /dev/input event devices, and we found at least one, then we don't want to look at the input joystick devices, since they're built on top of devices that we've already seen, so we're done.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 22 Oct 2001 21:34:50 +0000
parents e5bc29de3f0a
children 355632dca928
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>SDL_CreateSemaphore</TITLE
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><H1
><A
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>SDL_CreateSemaphore</A
></H1
><DIV
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><A
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><H2
>Name</H2
>SDL_CreateSemaphore&nbsp;--&nbsp;Creates a new semaphore and assigns an initial value to it.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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><H2
>Synopsis</H2
><DIV
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"
#include "SDL_thread.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_sem *<B
CLASS="FSFUNC"
>SDL_CreateSemaphore</B
></CODE
>(Uint32 initial_value);</CODE
></P
><P
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CLASS="REFSECT1"
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NAME="AEN7558"
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><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_CreateSemaphore()</TT
> creates a new semaphore and
initializes it with the value <TT
CLASS="PARAMETER"
><I
>initial_value</I
></TT
>.
Each locking operation on the semaphore by
<A
HREF="sdlsemwait.html"
>SDL_SemWait</A
>,
<A
HREF="sdlsemtrywait.html"
>SDL_SemTryWait</A
> or
<A
HREF="sdlsemwaittimeout.html"
>SDL_SemWaitTimeout</A
>
will atomically decrement the semaphore value. The locking operation will be blocked
if the semaphore value is not positive (greater than zero). Each unlock operation by
<A
HREF="sdlsempost.html"
>SDL_SemPost</A
>
will atomically increment the semaphore value.</P
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><H2
>Return Value</H2
><P
>Returns a pointer to an initialized semaphore or
<SPAN
CLASS="RETURNVALUE"
>NULL</SPAN
> if there was an error.</P
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><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>SDL_sem *my_sem;

my_sem = SDL_CreateSemaphore(INITIAL_SEM_VALUE);

if (my_sem == NULL) {
        return CREATE_SEM_FAILED;
}</PRE
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>See Also</H2
><P
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><TT
CLASS="FUNCTION"
>SDL_DestroySemaphore</TT
></A
>,
<A
HREF="sdlsemwait.html"
><TT
CLASS="FUNCTION"
>SDL_SemWait</TT
></A
>,
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><TT
CLASS="FUNCTION"
>SDL_SemTryWait</TT
></A
>,
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><TT
CLASS="FUNCTION"
>SDL_SemWaitTimeout</TT
></A
>,
<A
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><TT
CLASS="FUNCTION"
>SDL_SemPost</TT
></A
>,
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><TT
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>SDL_SemValue</TT
></A
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