Mercurial > sdl-ios-xcode
view docs/html/sdlcreatecursor.html @ 211:0cc95f442f3a
If we're looking at the /dev/input event devices, and we found
at least one, then we don't want to look at the input joystick
devices, since they're built on top of devices that we've already
seen, so we're done.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 22 Oct 2001 21:34:50 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
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<HTML ><HEAD ><TITLE >SDL_CreateCursor</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.64 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_WarpMouse" HREF="sdlwarpmouse.html"><LINK REL="NEXT" TITLE="SDL_FreeCursor" HREF="sdlfreecursor.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlwarpmouse.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlfreecursor.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCREATECURSOR" >SDL_CreateCursor</A ></H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2103" ></A ><H2 >Name</H2 >SDL_CreateCursor -- Creates a new mouse cursor.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2106" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2107" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_Cursor *<B CLASS="FSFUNC" >SDL_CreateCursor</B ></CODE >(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2113" ></A ><H2 >Description</H2 ><P >Create a cursor using the specified <TT CLASS="PARAMETER" ><I >data</I ></TT > and <TT CLASS="PARAMETER" ><I >mask</I ></TT > (in MSB format). The cursor width must be a multiple of 8 bits.</P ><P >The cursor is created in black and white according to the following: <DIV CLASS="INFORMALTABLE" ><A NAME="AEN2119" ></A ><P ></P ><TABLE BORDER="1" CLASS="CALSTABLE" ><THEAD ><TR ><TH ALIGN="LEFT" VALIGN="TOP" >Data / Mask</TH ><TH ALIGN="LEFT" VALIGN="TOP" >Resulting pixel on screen</TH ></TR ></THEAD ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" >0 / 1</TD ><TD ALIGN="LEFT" VALIGN="TOP" >White</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" >1 / 1</TD ><TD ALIGN="LEFT" VALIGN="TOP" >Black</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" >0 / 0</TD ><TD ALIGN="LEFT" VALIGN="TOP" >Transparent</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" >1 / 0</TD ><TD ALIGN="LEFT" VALIGN="TOP" >Inverted color if possible, black if not.</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></P ><P >Cursors created with this function must be freed with <A HREF="sdlfreecursor.html" >SDL_FreeCursor</A >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2140" ></A ><H2 >Example</H2 ><PRE CLASS="PROGRAMLISTING" >/* Stolen from the mailing list */ /* Creates a new mouse cursor from an XPM */ /* XPM */ static const char *arrow[] = { /* width height num_colors chars_per_pixel */ " 32 32 3 1", /* colors */ "X c #000000", ". c #ffffff", " c None", /* pixels */ "X ", "XX ", "X.X ", "X..X ", "X...X ", "X....X ", "X.....X ", "X......X ", "X.......X ", "X........X ", "X.....XXXXX ", "X..X..X ", "X.X X..X ", "XX X..X ", "X X..X ", " X..X ", " X..X ", " X..X ", " XX ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "0,0" }; static SDL_Cursor *init_system_cursor(const char *image[]) { int i, row, col; Uint8 data[4*32]; Uint8 mask[4*32]; int hot_x, hot_y; i = -1; for ( row=0; row<32; ++row ) { for ( col=0; col<32; ++col ) { if ( col % 8 ) { data[i] <<= 1; mask[i] <<= 1; } else { ++i; data[i] = mask[i] = 0; } switch (image[4+row][col]) { case 'X': data[i] |= 0x01; k[i] |= 0x01; break; case '.': mask[i] |= 0x01; break; case ' ': break; } } } sscanf(image[4+row], "%d,%d", &hot_x, &hot_y); return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); }</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2143" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlfreecursor.html" ><TT CLASS="FUNCTION" >SDL_FreeCursor</TT ></A >, <A HREF="sdlsetcursor.html" ><TT CLASS="FUNCTION" >SDL_SetCursor</TT ></A >, <A HREF="sdlshowcursor.html" ><TT CLASS="FUNCTION" >SDL_ShowCursor</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlwarpmouse.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlfreecursor.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_WarpMouse</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_FreeCursor</TD ></TR ></TABLE ></DIV ></BODY ></HTML >