Mercurial > sdl-ios-xcode
view docs/html/sdlcdtrack.html @ 211:0cc95f442f3a
If we're looking at the /dev/input event devices, and we found
at least one, then we don't want to look at the input joystick
devices, since they're built on top of devices that we've already
seen, so we're done.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 22 Oct 2001 21:34:50 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
line wrap: on
line source
<HTML ><HEAD ><TITLE >SDL_CDtrack</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.64 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="CD-ROM" HREF="cdrom.html"><LINK REL="PREVIOUS" TITLE="SDL_CD" HREF="sdlcd.html"><LINK REL="NEXT" TITLE="Multi-threaded Programming" HREF="thread.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlcd.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="thread.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCDTRACK" >SDL_CDtrack</A ></H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN7240" ></A ><H2 >Name</H2 >SDL_CDtrack -- CD Track Information Structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7243" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct{ Uint8 id; Uint8 type; Uint32 length; Uint32 offset; } SDL_CDtrack;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7246" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN7248" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >id</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Track number (0-99)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >type</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_AUDIO_TRACK</TT > or <TT CLASS="LITERAL" >SDL_DATA_TRACK</TT ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >length</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Length, in frames, of this track</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >offset</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Frame offset to the beginning of this track</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7269" ></A ><H2 >Description</H2 ><P ><SPAN CLASS="STRUCTNAME" >SDL_CDtrack</SPAN > stores data on each track on a CD, its fields should be pretty self explainatory. It is a member a the <A HREF="sdlcd.html" ><SPAN CLASS="STRUCTNAME" >SDL_CD</SPAN ></A > structure.</P ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >Frames can be converted to standard timings. There are <TT CLASS="LITERAL" >CD_FPS</TT > frames per second, so <SPAN CLASS="STRUCTNAME" >SDL_CDtrack</SPAN >.<TT CLASS="STRUCTFIELD" ><I >length</I ></TT >/<TT CLASS="LITERAL" >CD_FPS</TT >=length_in_seconds.</P ></BLOCKQUOTE ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7281" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcd.html" ><SPAN CLASS="STRUCTNAME" >SDL_CD</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlcd.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="thread.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_CD</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="cdrom.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >Multi-threaded Programming</TD ></TR ></TABLE ></DIV ></BODY ></HTML >