view docs/html/eventstructures.html @ 211:0cc95f442f3a

If we're looking at the /dev/input event devices, and we found at least one, then we don't want to look at the input joystick devices, since they're built on top of devices that we've already seen, so we're done.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 22 Oct 2001 21:34:50 +0000
parents e5bc29de3f0a
children 355632dca928
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><A
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>SDL_Event</A
> &#8212; General event structure</DT
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>SDL_ActiveEvent</A
> &#8212; Application visibility event structure</DT
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>SDL_KeyboardEvent</A
> &#8212; Keyboard event structure</DT
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>SDL_MouseMotionEvent</A
> &#8212; Mouse motion event structure</DT
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>SDL_MouseButtonEvent</A
> &#8212; Mouse button event structure</DT
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>SDL_JoyAxisEvent</A
> &#8212; Joystick axis motion event structure</DT
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>SDL_JoyButtonEvent</A
> &#8212; Joystick button event structure</DT
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> &#8212; Joystick hat position change event structure</DT
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> &#8212; Joystick trackball motion event structure</DT
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> &#8212; Quit requested event</DT
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>SDL_SysWMEvent</A
> &#8212; Platform-dependent window manager event.</DT
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>SDL_UserEvent</A
> &#8212; A user-defined event type</DT
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>SDL_QuitEvent</A
> &#8212; Quit requested event</DT
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