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If we're looking at the /dev/input event devices, and we found
at least one, then we don't want to look at the input joystick
devices, since they're built on top of devices that we've already
seen, so we're done.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 22 Oct 2001 21:34:50 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
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<HTML ><HEAD ><TITLE >SDL Event Structures.</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.64 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Events" HREF="event.html"><LINK REL="PREVIOUS" TITLE="Events" HREF="event.html"><LINK REL="NEXT" TITLE="SDL_Event" HREF="sdlevent.html"></HEAD ><BODY CLASS="SECT1" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="event.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >Chapter 8. Events</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlevent.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="SECT1" ><H1 CLASS="SECT1" ><A NAME="EVENTSTRUCTURES" >SDL Event Structures.</A ></H1 ><DIV CLASS="TOC" ><DL ><DT ><B >Table of Contents</B ></DT ><DT ><A HREF="sdlevent.html" >SDL_Event</A > — General event structure</DT ><DT ><A HREF="sdlactiveevent.html" >SDL_ActiveEvent</A > — Application visibility event structure</DT ><DT ><A HREF="sdlkeyboardevent.html" >SDL_KeyboardEvent</A > — Keyboard event structure</DT ><DT ><A HREF="sdlmousemotionevent.html" >SDL_MouseMotionEvent</A > — Mouse motion event structure</DT ><DT ><A HREF="sdlmousebuttonevent.html" >SDL_MouseButtonEvent</A > — Mouse button event structure</DT ><DT ><A HREF="sdljoyaxisevent.html" >SDL_JoyAxisEvent</A > — Joystick axis motion event structure</DT ><DT ><A HREF="sdljoybuttonevent.html" >SDL_JoyButtonEvent</A > — Joystick button event structure</DT ><DT ><A HREF="sdljoyhatevent.html" >SDL_JoyHatEvent</A > — Joystick hat position change event structure</DT ><DT ><A HREF="sdljoyballevent.html" >SDL_JoyBallEvent</A > — Joystick trackball motion event structure</DT ><DT ><A HREF="sdlresizeevent.html" >SDL_ResizeEvent</A > — Window resize event structure</DT ><DT ><A HREF="sdlexposeevent.html" >SDL_ExposeEvent</A > — Quit requested event</DT ><DT ><A HREF="sdlsyswmevent.html" >SDL_SysWMEvent</A > — Platform-dependent window manager event.</DT ><DT ><A HREF="sdluserevent.html" >SDL_UserEvent</A > — A user-defined event type</DT ><DT ><A HREF="sdlquitevent.html" >SDL_QuitEvent</A > — Quit requested event</DT ><DT ><A HREF="sdlkeysym.html" >SDL_keysym</A > — Keysym structure</DT ><DT ><A HREF="sdlkey.html" >SDLKey</A > — Keysym definitions.</DT ></DL ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="event.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlevent.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >Events</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="event.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_Event</TD ></TR ></TABLE ></DIV ></BODY ></HTML >