view src/video/directfb/SDL_DirectFB_mouse.c @ 2663:0caed045d01b gsoc2008_audio_resampling

General cleanup and fixed a buffer overrun bug. It may be necessary to normalize filter gain differently or something.
author Aaron Wishnick <schnarf@gmail.com>
date Tue, 12 Aug 2008 00:24:42 +0000
parents 1e690901ecd7
children e1da92da346c e82a0e3e9b0e
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_mouse.h"

#include "../SDL_sysvideo.h"
#include "../../events/SDL_mouse_c.h"

static SDL_Cursor *DirectFB_CreateCursor(SDL_Surface * surface, int hot_x,
                                         int hot_y);
static int DirectFB_ShowCursor(SDL_Cursor * cursor);
static void DirectFB_MoveCursor(SDL_Cursor * cursor);
static void DirectFB_FreeCursor(SDL_Cursor * cursor);
static void DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_WindowID windowID,
                               int x, int y);
static void DirectFB_FreeMouse(SDL_Mouse * mouse);

void
DirectFB_InitMouse(_THIS)
{
    SDL_DFB_DEVICEDATA(_this);
    SDL_Mouse mouse;

    SDL_zero(mouse);
    mouse.CreateCursor = DirectFB_CreateCursor;
    mouse.ShowCursor = DirectFB_ShowCursor;
    mouse.MoveCursor = DirectFB_MoveCursor;
    mouse.FreeCursor = DirectFB_FreeCursor;
    mouse.WarpMouse = DirectFB_WarpMouse;
    mouse.FreeMouse = DirectFB_FreeMouse;
    devdata->mouse = SDL_AddMouse(&mouse, -1);
}

void
DirectFB_QuitMouse(_THIS)
{
    SDL_DFB_DEVICEDATA(_this);

    SDL_DelMouse(devdata->mouse);
}

/* Create a cursor from a surface */
static SDL_Cursor *
DirectFB_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
{
    SDL_VideoDevice *dev = SDL_GetVideoDevice();

    SDL_DFB_DEVICEDATA(dev);
    DFB_CursorData *curdata;
    DFBResult ret;
    DFBSurfaceDescription dsc;
    SDL_Cursor *cursor;
    Uint32 *dest;
    Uint32 *p;
    int pitch, i;

    SDL_DFB_CALLOC(cursor, 1, sizeof(*cursor));
    SDL_DFB_CALLOC(curdata, 1, sizeof(*curdata));

    dsc.flags =
        DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
    dsc.caps = DSCAPS_NONE;     //DSCAPS_SYSTEMONLY;
    dsc.width = surface->w;
    dsc.height = surface->h;
    dsc.pixelformat = DSPF_ARGB;

    SDL_DFB_CHECKERR(devdata->dfb->
                     CreateSurface(devdata->dfb, &dsc, &curdata->surf));
    curdata->hotx = hot_x;
    curdata->hoty = hot_y;
    cursor->driverdata = curdata;

    SDL_DFB_CHECKERR(curdata->surf->
                     Lock(curdata->surf, DSLF_WRITE, (void *) &dest, &pitch));

    //FIXME: Implies a lot of things, e.g. rgba format for SDL_SURFACE ....
    p = surface->pixels;
    for (i = 0; i < surface->w * surface->h; i++)
        if (p[i] == 0x00000000)
            dest[i] = 0x00000000;
        else
            dest[i] = p[i];
    //memcpy(dest, surface->pixels, surface->w * surface->h * 4);
    curdata->surf->Unlock(curdata->surf);
    return cursor;
  error:
    return NULL;
}

/* Show the specified cursor, or hide if cursor is NULL */
static int
DirectFB_ShowCursor(SDL_Cursor * cursor)
{
    //FIXME check for null cursor here
    SDL_DFB_CURSORDATA(cursor);
    SDL_VideoDevice *dev = SDL_GetVideoDevice();
    SDL_DFB_DEVICEDATA(dev);
#if 0
    DFB_DisplayData *dispdata =
        (DFB_DisplayData *) dev->displays[dev->current_display].driverdata;
#endif
    DFBResult ret;
    SDL_WindowID wid;

    wid = SDL_GetFocusWindow();
    if (!wid)
        return -1;
    else {
        SDL_Window *window = SDL_GetWindowFromID(wid);
        SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
        DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
        DFB_WindowData *windata = (DFB_WindowData *) window->driverdata;

        if (cursor)
            SDL_DFB_CHECKERR(windata->window->
                             SetCursorShape(windata->window, curdata->surf,
                                            curdata->hotx, curdata->hoty));
        //FIXME: This is somehow a directfb issue
        //TODO: Check administrative 
        SDL_DFB_CHECKERR(dispdata->layer->
                         SetCooperativeLevel(dispdata->layer,
                                             DLSCL_ADMINISTRATIVE));
        SDL_DFB_CHECKERR(dispdata->layer->
                         SetCursorOpacity(dispdata->layer,
                                          cursor ? 0xC0 : 0x00));
        SDL_DFB_CHECKERR(dispdata->layer->
                         SetCooperativeLevel(dispdata->layer, DLSCL_SHARED));
    }

    return 0;
  error:
    return -1;
}

/* This is called when a mouse motion event occurs */
static void
DirectFB_MoveCursor(SDL_Cursor * cursor)
{
    SDL_DFB_CURSORDATA(cursor);
    /* Do we need to do something here ? */
}

/* Free a window manager cursor */
static void
DirectFB_FreeCursor(SDL_Cursor * cursor)
{
    SDL_DFB_CURSORDATA(cursor);

    SDL_DFB_RELEASE(curdata->surf);
    SDL_DFB_FREE(cursor->driverdata);
    SDL_DFB_FREE(cursor);
}

/* Warp the mouse to (x,y) */
static void
DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_WindowID windowID, int x, int y)
{
//      SDL_DFB_CURSORDATA(cursor);     
    SDL_Window *window = SDL_GetWindowFromID(windowID);
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
    DFB_WindowData *windata = (DFB_WindowData *) window->driverdata;
    DFBResult ret;
    int cx, cy;

    SDL_DFB_CHECKERR(windata->window->GetPosition(windata->window, &cx, &cy));
    SDL_DFB_CHECKERR(dispdata->layer->
                     WarpCursor(dispdata->layer, cx + x, cy + y));

  error:
    return;
}

/* Free the mouse when it's time */
static void
DirectFB_FreeMouse(SDL_Mouse * mouse)
{
    // nothing yet  

}

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