Mercurial > sdl-ios-xcode
view src/audio/dmedia/SDL_irixaudio.h @ 1995:0ca6ba107642
ALSA backend can handle int32 and float32 data directly.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 31 Aug 2006 21:28:21 +0000 |
parents | c121d94672cb |
children | 5f6550e5184f 1f156fd874fa |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_lowaudio_h #define _SDL_lowaudio_h #include <dmedia/audio.h> #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the audio functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* The handle for the audio device */ ALport audio_port; Uint8 *mixbuf; /* The app mixing buffer */ }; /* Old variable names */ #define audio_port (this->hidden->audio_port) #define mixbuf (this->hidden->mixbuf) #endif /* _SDL_lowaudio_h */ /* vi: set ts=4 sw=4 expandtab: */