view src/video/fbcon/SDL_fbriva.c @ 1554:0ca607a5d173

Fixed bug #84 Date: Sun, 23 Oct 2005 16:39:03 +0200 From: "A. Schmid" <sahib@phreaker.net> Subject: [SDL] no software surfaces with svgalib driver? Hi, I noticed that the SDL (1.2.9) svgalib driver only makes use of linear addressable (framebuffer) video modes. On older systems (like one of mine), linear addressable modes are often not available. Especially for cards with VESA VBE < 2.0 the svgalib vesa driver is unusable, since VESA only supports framebuffering for VBE 2.0 and later. The changes necessary to add support for software surfaces seem to be relatively small. I only had to hack src/video/svga/SDL_svgavideo.c (see attached patch). The code worked fine for me, but it is no more than a proof of concept and should be reviewed (probably has a memory leak when switching modes). It also uses the vgagl library (included in the svgalib package) and needs to be linked against it. -Alex
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Mar 2006 12:04:40 +0000
parents d910939febfa
children 14717b52abc0
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_video.h"
#include "../SDL_blit.h"
#include "SDL_fbriva.h"
#include "riva_mmio.h"
#include "riva_regs.h"


static int FifoEmptyCount = 0;
static int FifoFreeCount = 0;

/* Wait for vertical retrace */
static void WaitVBL(_THIS)
{
	volatile Uint8 *port = (Uint8 *)(mapped_io + PCIO_OFFSET + 0x3DA);

	while (  (*port & 0x08) )
		;
	while ( !(*port & 0x08) )
		;
}
static void NV3WaitIdle(_THIS)
{
	RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET);
	while ( (Rop->FifoFree < FifoEmptyCount) ||
	        (*(mapped_io + PGRAPH_OFFSET + 0x000006B0) & 0x01) )
		;
}
static void NV4WaitIdle(_THIS)
{
	RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET);
	while ( (Rop->FifoFree < FifoEmptyCount) ||
	        (*(mapped_io + PGRAPH_OFFSET + 0x00000700) & 0x01) )
		;
}

#if 0 /* Not yet implemented? */
/* Sets video mem colorkey and accelerated blit function */
static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key)
{
	return(0);
}

/* Sets per surface hardware alpha value */
static int SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 value)
{
	return(0);
}
#endif /* Not yet implemented */

static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color)
{
	int dstX, dstY;
	int dstW, dstH;
	RivaBitmap *Bitmap = (RivaBitmap *)(mapped_io + BITMAP_OFFSET);

	/* Don't blit to the display surface when switched away */
	if ( dst == this->screen ) {
		SDL_mutexP(hw_lock);
	}

	/* Set up the X/Y base coordinates */
	dstW = rect->w;
	dstH = rect->h;
	FB_dst_to_xy(this, dst, &dstX, &dstY);

	/* Adjust for the current rectangle */
	dstX += rect->x;
	dstY += rect->y;

	RIVA_FIFO_FREE(Bitmap, 1);
	Bitmap->Color1A = color;

	RIVA_FIFO_FREE(Bitmap, 2);
	Bitmap->UnclippedRectangle[0].TopLeft     = (dstX << 16) | dstY; 
	Bitmap->UnclippedRectangle[0].WidthHeight = (dstW << 16) | dstH;

	FB_AddBusySurface(dst);

	if ( dst == this->screen ) {
		SDL_mutexV(hw_lock);
	}
	return(0);
}

static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,
                       SDL_Surface *dst, SDL_Rect *dstrect)
{
	SDL_VideoDevice *this = current_video;
	int srcX, srcY;
	int dstX, dstY;
	int dstW, dstH;
	RivaScreenBlt *Blt = (RivaScreenBlt *)(mapped_io + BLT_OFFSET);

	/* FIXME: For now, only blit to display surface */
	if ( dst->pitch != SDL_VideoSurface->pitch ) {
		return(src->map->sw_blit(src, srcrect, dst, dstrect));
	}

	/* Don't blit to the display surface when switched away */
	if ( dst == this->screen ) {
		SDL_mutexP(hw_lock);
	}

	/* Calculate source and destination base coordinates (in pixels) */
	dstW = dstrect->w;
	dstH = dstrect->h;
	FB_dst_to_xy(this, src, &srcX, &srcY);
	FB_dst_to_xy(this, dst, &dstX, &dstY);

	/* Adjust for the current blit rectangles */
	srcX += srcrect->x;
	srcY += srcrect->y;
	dstX += dstrect->x;
	dstY += dstrect->y;

	RIVA_FIFO_FREE(Blt, 3);
	Blt->TopLeftSrc  = (srcY << 16) | srcX;
	Blt->TopLeftDst  = (dstY << 16) | dstX;
	Blt->WidthHeight = (dstH  << 16) | dstW;

	FB_AddBusySurface(src);
	FB_AddBusySurface(dst);

	if ( dst == this->screen ) {
		SDL_mutexV(hw_lock);
	}
	return(0);
}

static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst)
{
	int accelerated;

	/* Set initial acceleration on */
	src->flags |= SDL_HWACCEL;

	/* Set the surface attributes */
	if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
		if ( ! this->info.blit_hw_A ) {
			src->flags &= ~SDL_HWACCEL;
		}
	}
	if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
		if ( ! this->info.blit_hw_CC ) {
			src->flags &= ~SDL_HWACCEL;
		}
	}

	/* Check to see if final surface blit is accelerated */
	accelerated = !!(src->flags & SDL_HWACCEL);
	if ( accelerated ) {
		src->map->hw_blit = HWAccelBlit;
	}
	return(accelerated);
}

void FB_RivaAccel(_THIS, __u32 card)
{
	RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET);

	/* We have hardware accelerated surface functions */
	this->CheckHWBlit = CheckHWBlit;
	wait_vbl = WaitVBL;
	switch (card) {
	    case FB_ACCEL_NV3:
		wait_idle = NV3WaitIdle;
		break;
	    case FB_ACCEL_NV4:
		wait_idle = NV4WaitIdle;
		break;
	    default:
		/* Hmm... FIXME */
		break;
	}
	FifoEmptyCount = Rop->FifoFree;

	/* The Riva has an accelerated color fill */
	this->info.blit_fill = 1;
	this->FillHWRect = FillHWRect;

	/* The Riva has accelerated normal and colorkey blits. */
	this->info.blit_hw = 1;
#if 0 /* Not yet implemented? */
	this->info.blit_hw_CC = 1;
	this->SetHWColorKey = SetHWColorKey;
#endif

#if 0 /* Not yet implemented? */
	/* The Riva has an accelerated alpha blit */
	this->info.blit_hw_A = 1;
	this->SetHWAlpha = SetHWAlpha;
#endif
}