view src/timer/os2/SDL_systimer.c @ 1554:0ca607a5d173

Fixed bug #84 Date: Sun, 23 Oct 2005 16:39:03 +0200 From: "A. Schmid" <sahib@phreaker.net> Subject: [SDL] no software surfaces with svgalib driver? Hi, I noticed that the SDL (1.2.9) svgalib driver only makes use of linear addressable (framebuffer) video modes. On older systems (like one of mine), linear addressable modes are often not available. Especially for cards with VESA VBE < 2.0 the svgalib vesa driver is unusable, since VESA only supports framebuffering for VBE 2.0 and later. The changes necessary to add support for software surfaces seem to be relatively small. I only had to hack src/video/svga/SDL_svgavideo.c (see attached patch). The code worked fine for me, but it is no more than a proof of concept and should be reviewed (probably has a memory leak when switching modes). It also uses the vgagl library (included in the svgalib package) and needs to be linked against it. -Alex
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Mar 2006 12:04:40 +0000
parents d910939febfa
children 92947e3a18db
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#define INCL_DOSMISC
#define INCL_DOSERRORS
#define INCL_DOSSEMAPHORES
#define INCL_DOSDATETIME
#define INCL_DOSPROCESS
#define INCL_DOSPROFILE
#define INCL_DOSEXCEPTIONS
#include <os2.h>

#include "SDL_thread.h"
#include "SDL_timer.h"
#include "../SDL_timer_c.h"


#define TIME_WRAP_VALUE (~(DWORD)0)

/* The first high-resolution ticks value of the application */
static long long hires_start_ticks;
/* The number of ticks per second of the high-resolution performance counter */
static ULONG hires_ticks_per_second;

void SDL_StartTicks(void)
{
        DosTmrQueryFreq(&hires_ticks_per_second);
        DosTmrQueryTime((PQWORD)&hires_start_ticks);
}

DECLSPEC Uint32 SDLCALL SDL_GetTicks(void)
{
        long long hires_now;
        ULONG ticks = ticks;

        DosTmrQueryTime((PQWORD)&hires_now);
/*
        hires_now -= hires_start_ticks;
        hires_now *= 1000;
        hires_now /= hires_ticks_per_second;
*/
        /* inline asm to avoid runtime inclusion */
        _asm {
           push edx
           push eax
           mov eax, dword ptr hires_now
           mov edx, dword ptr hires_now+4
           sub eax, dword ptr hires_start_ticks
           sbb edx, dword ptr hires_start_ticks+4
           mov ebx,1000
           mov ecx,edx
           mul ebx
           push eax
           push edx
           mov eax,ecx
           mul ebx
           pop eax
           add edx,eax
           pop eax
           mov ebx, dword ptr hires_ticks_per_second
           div ebx
           mov dword ptr ticks, eax
           pop edx
           pop eax
        }

        return ticks;

}

/* High resolution sleep, originally made by Ilya Zakharevich */
DECLSPEC void SDLCALL SDL_Delay(Uint32 ms)
{
  /* This is similar to DosSleep(), but has 8ms granularity in time-critical
     threads even on Warp3. */
  HEV     hevEvent1     = 0;   /* Event semaphore handle    */
  HTIMER  htimerEvent1  = 0;   /* Timer handle              */
  APIRET  rc            = NO_ERROR;  /* Return code               */
  int ret = 1;
  ULONG priority = 0, nesting;   /* Shut down the warnings */
  PPIB pib;
  PTIB tib;
  char *e = NULL;
  APIRET badrc;
  int switch_priority = 50;

  DosCreateEventSem(NULL,      /* Unnamed */
                    &hevEvent1,  /* Handle of semaphore returned */
                    DC_SEM_SHARED, /* Shared needed for DosAsyncTimer */
                    FALSE);      /* Semaphore is in RESET state  */

  if (ms >= switch_priority)
    switch_priority = 0;
  if (switch_priority)
  {
    if (DosGetInfoBlocks(&tib, &pib)!=NO_ERROR)
      switch_priority = 0;
    else
    {
 /* In Warp3, to switch scheduling to 8ms step, one needs to do 
    DosAsyncTimer() in time-critical thread.  On laters versions,
    more and more cases of wait-for-something are covered.

    It turns out that on Warp3fp42 it is the priority at the time
    of DosAsyncTimer() which matters.  Let's hope that this works
    with later versions too...  XXXX
  */
      priority = (tib->tib_ptib2->tib2_ulpri);
      if ((priority & 0xFF00) == 0x0300) /* already time-critical */
        switch_priority = 0;
 /* Make us time-critical.  Just modifying TIB is not enough... */
 /* tib->tib_ptib2->tib2_ulpri = 0x0300;*/
 /* We do not want to run at high priority if a signal causes us
    to longjmp() out of this section... */
      if (DosEnterMustComplete(&nesting))
        switch_priority = 0;
      else
        DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0);
    }
  }

  if ((badrc = DosAsyncTimer(ms,
        (HSEM) hevEvent1, /* Semaphore to post        */
        &htimerEvent1))) /* Timer handler (returned) */
    e = "DosAsyncTimer";

  if (switch_priority && tib->tib_ptib2->tib2_ulpri == 0x0300)
  {
 /* Nobody switched priority while we slept...  Ignore errors... */
 /* tib->tib_ptib2->tib2_ulpri = priority; */ /* Get back... */
    if (!(rc = DosSetPriority(PRTYS_THREAD, (priority>>8) & 0xFF, 0, 0)))
      rc = DosSetPriority(PRTYS_THREAD, 0, priority & 0xFF, 0);
  }
  if (switch_priority)
    rc = DosExitMustComplete(&nesting); /* Ignore errors */

  /* The actual blocking call is made with "normal" priority.  This way we
     should not bother with DosSleep(0) etc. to compensate for us interrupting
     higher-priority threads.  The goal is to prohibit the system spending too
     much time halt()ing, not to run us "no matter what". */
  if (!e)     /* Wait for AsyncTimer event */
    badrc = DosWaitEventSem(hevEvent1, SEM_INDEFINITE_WAIT);

  if (e) ;    /* Do nothing */
  else if (badrc == ERROR_INTERRUPT)
    ret = 0;
  else if (badrc)
    e = "DosWaitEventSem";
  if ((rc = DosCloseEventSem(hevEvent1)) && !e) { /* Get rid of semaphore */
    e = "DosCloseEventSem";
    badrc = rc;
  }
  if (e)
  {
    SDL_SetError("[SDL_Delay] : Had error in %s(), rc is 0x%x\n", e, badrc);
  }
}

/* Data to handle a single periodic alarm */
static int timer_alive = 0;
static SDL_Thread *timer = NULL;

static int RunTimer(void *unused)
{
        DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0);
        while ( timer_alive ) {
                if ( SDL_timer_running ) {
                        SDL_ThreadedTimerCheck();
                }
                SDL_Delay(10);
        }
        return(0);
}

/* This is only called if the event thread is not running */
int SDL_SYS_TimerInit(void)
{
        timer_alive = 1;
        timer = SDL_CreateThread(RunTimer, NULL);
        if ( timer == NULL )
                return(-1);
        return(SDL_SetTimerThreaded(1));
}

void SDL_SYS_TimerQuit(void)
{
        timer_alive = 0;
        if ( timer ) {
                SDL_WaitThread(timer, NULL);
                timer = NULL;
        }
}

int SDL_SYS_StartTimer(void)
{
        SDL_SetError("Internal logic error: OS/2 uses threaded timer");
        return(-1);
}

void SDL_SYS_StopTimer(void)
{
        return;
}