Mercurial > sdl-ios-xcode
view src/timer/mint/SDL_systimer.c @ 1554:0ca607a5d173
Fixed bug #84
Date: Sun, 23 Oct 2005 16:39:03 +0200
From: "A. Schmid" <sahib@phreaker.net>
Subject: [SDL] no software surfaces with svgalib driver?
Hi,
I noticed that the SDL (1.2.9) svgalib driver only makes use of linear
addressable (framebuffer) video modes. On older systems (like one of
mine), linear addressable modes are often not available.
Especially for cards with VESA VBE < 2.0 the svgalib vesa driver is
unusable, since VESA only supports framebuffering for VBE 2.0 and later.
The changes necessary to add support for software surfaces seem to be
relatively small. I only had to hack src/video/svga/SDL_svgavideo.c (see
attached patch). The code worked fine for me, but it is no more than a
proof of concept and should be reviewed (probably has a memory leak when
switching modes). It also uses the vgagl library (included in the
svgalib package) and needs to be linked against it.
-Alex
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Mar 2006 12:04:40 +0000 |
parents | d910939febfa |
children | 92947e3a18db |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* * TOS/MiNT timer driver * based on vbl vector * * Patrice Mandin */ #include <stdio.h> #include <sys/time.h> #include <signal.h> #include <unistd.h> #include <string.h> #include <errno.h> #include <mint/cookie.h> #include <mint/sysvars.h> #include <mint/osbind.h> #include <mint/mintbind.h> #include "SDL_timer.h" #include "../SDL_timer_c.h" #include "SDL_thread.h" #include "SDL_vbltimer_s.h" /* The first ticks value of the application */ static Uint32 start; static SDL_bool supervisor; static int mint_present; /* can we use Syield() ? */ void SDL_StartTicks(void) { void *oldpile; unsigned long dummy; /* Set first ticks value */ oldpile=(void *)Super(0); start=*((volatile long *)_hz_200); Super(oldpile); start *= 5; /* One _hz_200 tic is 5ms */ mint_present = (Getcookie(C_MiNT, &dummy) == C_FOUND); } Uint32 SDL_GetTicks (void) { Uint32 now; void *oldpile=NULL; /* Check if we are in supervisor mode (this is the case when called from SDL_ThreadedTimerCheck, which is called from RunTimer, running in the vbl vector) */ if (!supervisor) { oldpile=(void *)Super(0); } now=*((volatile long *)_hz_200); if (!supervisor) { Super(oldpile); } return((now*5)-start); } void SDL_Delay (Uint32 ms) { Uint32 now; now = SDL_GetTicks(); while ((SDL_GetTicks()-now)<ms){ if (mint_present) { Syield(); } } } /* Data to handle a single periodic alarm */ static SDL_bool timer_installed=SDL_FALSE; static void RunTimer(void) { supervisor=SDL_TRUE; SDL_ThreadedTimerCheck(); supervisor=SDL_FALSE; } /* This is only called if the event thread is not running */ int SDL_SYS_TimerInit(void) { void *oldpile; supervisor=SDL_FALSE; /* Install RunTimer in vbl vector */ oldpile=(void *)Super(0); timer_installed = !SDL_AtariVblInstall(RunTimer); Super(oldpile); if (!timer_installed) { return(-1); } return(SDL_SetTimerThreaded(0)); } void SDL_SYS_TimerQuit(void) { void *oldpile; if (timer_installed) { /* Uninstall RunTimer vbl vector */ oldpile=(void *)Super(0); SDL_AtariVblUninstall(RunTimer); Super(oldpile); timer_installed = SDL_FALSE; } } int SDL_SYS_StartTimer(void) { SDL_SetError("Internal logic error: MiNT uses vbl timer"); return(-1); } void SDL_SYS_StopTimer(void) { return; }