view src/thread/pthread/SDL_sysmutex.c @ 1554:0ca607a5d173

Fixed bug #84 Date: Sun, 23 Oct 2005 16:39:03 +0200 From: "A. Schmid" <sahib@phreaker.net> Subject: [SDL] no software surfaces with svgalib driver? Hi, I noticed that the SDL (1.2.9) svgalib driver only makes use of linear addressable (framebuffer) video modes. On older systems (like one of mine), linear addressable modes are often not available. Especially for cards with VESA VBE < 2.0 the svgalib vesa driver is unusable, since VESA only supports framebuffering for VBE 2.0 and later. The changes necessary to add support for software surfaces seem to be relatively small. I only had to hack src/video/svga/SDL_svgavideo.c (see attached patch). The code worked fine for me, but it is no more than a proof of concept and should be reviewed (probably has a memory leak when switching modes). It also uses the vgagl library (included in the svgalib package) and needs to be linked against it. -Alex
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Mar 2006 12:04:40 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include <pthread.h>

#include "SDL_thread.h"

#if !SDL_THREAD_PTHREAD_RECURSIVE_MUTEX && \
    !SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP
#define FAKE_RECURSIVE_MUTEX
#endif

struct SDL_mutex {
	pthread_mutex_t id;
#if FAKE_RECURSIVE_MUTEX
	int recursive;
	pthread_t owner;
#endif
};

SDL_mutex *SDL_CreateMutex (void)
{
	SDL_mutex *mutex;
	pthread_mutexattr_t attr;

	/* Allocate the structure */
	mutex = (SDL_mutex *)SDL_calloc(1, sizeof(*mutex));
	if ( mutex ) {
		pthread_mutexattr_init(&attr);
#if SDL_THREAD_PTHREAD_RECURSIVE_MUTEX
		pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
#elif SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP
		pthread_mutexattr_setkind_np(&attr, PTHREAD_MUTEX_RECURSIVE_NP);
#else
		/* No extra attributes necessary */
#endif
		if ( pthread_mutex_init(&mutex->id, &attr) != 0 ) {
			SDL_SetError("pthread_mutex_init() failed");
			SDL_free(mutex);
			mutex = NULL;
		}
	} else {
		SDL_OutOfMemory();
	}
	return(mutex);
}

void SDL_DestroyMutex(SDL_mutex *mutex)
{
	if ( mutex ) {
		pthread_mutex_destroy(&mutex->id);
		SDL_free(mutex);
	}
}

/* Lock the mutex */
int SDL_mutexP(SDL_mutex *mutex)
{
	int retval;
#if FAKE_RECURSIVE_MUTEX
	pthread_t this_thread;
#endif

	if ( mutex == NULL ) {
		SDL_SetError("Passed a NULL mutex");
		return -1;
	}

	retval = 0;
#if FAKE_RECURSIVE_MUTEX
	this_thread = pthread_self();
	if ( mutex->owner == this_thread ) {
		++mutex->recursive;
	} else {
		/* The order of operations is important.
		   We set the locking thread id after we obtain the lock
		   so unlocks from other threads will fail.
		*/
		if ( pthread_mutex_lock(&mutex->id) == 0 ) {
			mutex->owner = this_thread;
			mutex->recursive = 0;
		} else {
			SDL_SetError("pthread_mutex_lock() failed");
			retval = -1;
		}
	}
#else
	if ( pthread_mutex_lock(&mutex->id) < 0 ) {
		SDL_SetError("pthread_mutex_lock() failed");
		retval = -1;
	}
#endif
	return retval;
}

int SDL_mutexV(SDL_mutex *mutex)
{
	int retval;

	if ( mutex == NULL ) {
		SDL_SetError("Passed a NULL mutex");
		return -1;
	}

	retval = 0;
#if FAKE_RECURSIVE_MUTEX
	/* We can only unlock the mutex if we own it */
	if ( pthread_self() == mutex->owner ) {
		if ( mutex->recursive ) {
			--mutex->recursive;
		} else {
			/* The order of operations is important.
			   First reset the owner so another thread doesn't lock
			   the mutex and set the ownership before we reset it,
			   then release the lock semaphore.
			 */
			mutex->owner = 0;
			pthread_mutex_unlock(&mutex->id);
		}
	} else {
		SDL_SetError("mutex not owned by this thread");
		retval = -1;
	}

#else
	if ( pthread_mutex_unlock(&mutex->id) < 0 ) {
		SDL_SetError("pthread_mutex_unlock() failed");
		retval = -1;
	}
#endif /* FAKE_RECURSIVE_MUTEX */

	return retval;
}