view src/thread/epoc/SDL_syssem.cpp @ 1554:0ca607a5d173

Fixed bug #84 Date: Sun, 23 Oct 2005 16:39:03 +0200 From: "A. Schmid" <sahib@phreaker.net> Subject: [SDL] no software surfaces with svgalib driver? Hi, I noticed that the SDL (1.2.9) svgalib driver only makes use of linear addressable (framebuffer) video modes. On older systems (like one of mine), linear addressable modes are often not available. Especially for cards with VESA VBE < 2.0 the svgalib vesa driver is unusable, since VESA only supports framebuffering for VBE 2.0 and later. The changes necessary to add support for software surfaces seem to be relatively small. I only had to hack src/video/svga/SDL_svgavideo.c (see attached patch). The code worked fine for me, but it is no more than a proof of concept and should be reviewed (probably has a memory leak when switching modes). It also uses the vgagl library (included in the svgalib package) and needs to be linked against it. -Alex
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Mar 2006 12:04:40 +0000
parents 604d73db6802
children 92947e3a18db
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/*
    SDL_syssem.cpp

    Epoc version by Markus Mertama  (w@iki.fi)
*/

/* Semaphore functions using the Win32 API */

#include <e32std.h>

#include "SDL_error.h"
#include "SDL_thread.h"


#define SDL_MUTEX_TIMEOUT -2

struct SDL_semaphore
 {
 TInt handle;
 TInt count;
 };

extern TInt CreateUnique(TInt (*aFunc)(const TDesC& aName, TAny*, TAny*), TAny*, TAny*);
extern TInt NewThread(const TDesC& aName, TAny* aPtr1, TAny* aPtr2);

TInt NewSema(const TDesC& aName, TAny* aPtr1, TAny* aPtr2) 
    {
    TInt value = *((TInt*) aPtr2);
    return ((RSemaphore*)aPtr1)->CreateGlobal(aName, value);
    }

/* Create a semaphore */
SDL_sem *SDL_CreateSemaphore(Uint32 initial_value)
{
   RSemaphore s;
   TInt status = CreateUnique(NewSema, &s, &initial_value);
   if(status != KErrNone)
	 {
			SDL_SetError("Couldn't create semaphore");
	}
    SDL_semaphore* sem = new /*(ELeave)*/ SDL_semaphore;  
    sem->handle = s.Handle();
	sem->count = initial_value;
	return(sem);
}

/* Free the semaphore */
void SDL_DestroySemaphore(SDL_sem *sem)
{
	if ( sem ) 
	{
    RSemaphore sema;
    sema.SetHandle(sem->handle);
	sema.Signal(sema.Count());
    sema.Close();
    delete sem;
	sem = NULL;
	}
}


  struct TInfo
    {
        TInfo(TInt aTime, TInt aHandle) : 
        iTime(aTime), iHandle(aHandle), iVal(0) {}
        TInt iTime;
        TInt iHandle;
        TInt iVal; 
    };

TBool ThreadRun(TAny* aInfo)
    {
        TInfo* info = STATIC_CAST(TInfo*, aInfo);
        User::After(info->iTime);
        RSemaphore sema;
        sema.SetHandle(info->iHandle);
        sema.Signal();
        info->iVal = SDL_MUTEX_TIMEOUT;
        return 0;
    }
    
  
    
    
void _WaitAll(SDL_sem *sem)
    {
       //since SemTryWait may changed the counter.
       //this may not be atomic, but hopes it works.
    RSemaphore sema;
    sema.SetHandle(sem->handle);
    sema.Wait();
    while(sem->count < 0)
        {
        sema.Wait();
        }    
    }

int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout)
{
	if ( ! sem ) {
		SDL_SetError("Passed a NULL sem");
		return -1;
	}

	if ( timeout == SDL_MUTEX_MAXWAIT )
	    {
	    _WaitAll(sem);
		return SDL_MUTEX_MAXWAIT;
	    } 
	
	
	RThread thread;
	
	TInfo* info = new (ELeave)TInfo(timeout, sem->handle);
	
    TInt status = CreateUnique(NewThread, &thread, info);
  
	if(status != KErrNone)
	    return status;
	
	thread.Resume();
	
	_WaitAll(sem);
	
	if(thread.ExitType() == EExitPending)
	    {
	        thread.Kill(SDL_MUTEX_TIMEOUT);
	    }
	
	thread.Close();
	
	return info->iVal;
}

int SDL_SemTryWait(SDL_sem *sem)
{
    if(sem->count > 0)
        {
        sem->count--;
        }
    return SDL_MUTEX_TIMEOUT;
}

int SDL_SemWait(SDL_sem *sem)
{
	return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT);
}

/* Returns the current count of the semaphore */
Uint32 SDL_SemValue(SDL_sem *sem)
{
	if ( ! sem ) {
		SDL_SetError("Passed a NULL sem");
		return 0;
	}
	return sem->count;
}

int SDL_SemPost(SDL_sem *sem)
{
	if ( ! sem ) {
		SDL_SetError("Passed a NULL sem");
		return -1;
	}
	sem->count++;
    RSemaphore sema;
    sema.SetHandle(sem->handle);
	sema.Signal();
	return 0;
}