Mercurial > sdl-ios-xcode
view src/thread/amigaos/SDL_syssem.c @ 1554:0ca607a5d173
Fixed bug #84
Date: Sun, 23 Oct 2005 16:39:03 +0200
From: "A. Schmid" <sahib@phreaker.net>
Subject: [SDL] no software surfaces with svgalib driver?
Hi,
I noticed that the SDL (1.2.9) svgalib driver only makes use of linear
addressable (framebuffer) video modes. On older systems (like one of
mine), linear addressable modes are often not available.
Especially for cards with VESA VBE < 2.0 the svgalib vesa driver is
unusable, since VESA only supports framebuffering for VBE 2.0 and later.
The changes necessary to add support for software surfaces seem to be
relatively small. I only had to hack src/video/svga/SDL_svgavideo.c (see
attached patch). The code worked fine for me, but it is no more than a
proof of concept and should be reviewed (probably has a memory leak when
switching modes). It also uses the vgagl library (included in the
svgalib package) and needs to be linked against it.
-Alex
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Mar 2006 12:04:40 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* An implementation of semaphores using mutexes and condition variables */ #include "SDL_thread.h" #include "SDL_systhread_c.h" struct SDL_semaphore { struct SignalSemaphore Sem; }; #undef D #define D(x) SDL_sem *SDL_CreateSemaphore(Uint32 initial_value) { SDL_sem *sem; sem = (SDL_sem *)SDL_malloc(sizeof(*sem)); if ( ! sem ) { SDL_OutOfMemory(); return(0); } D(bug("Creating semaphore %lx...\n",sem)); SDL_memset(sem,0,sizeof(*sem)); InitSemaphore(&sem->Sem); return(sem); } void SDL_DestroySemaphore(SDL_sem *sem) { D(bug("Destroying semaphore %lx...\n",sem)); if ( sem ) { // Condizioni per liberare i task in attesa? SDL_free(sem); } } int SDL_SemTryWait(SDL_sem *sem) { if ( ! sem ) { SDL_SetError("Passed a NULL semaphore"); return -1; } D(bug("TryWait semaphore...%lx\n",sem)); ObtainSemaphore(&sem->Sem); // ReleaseSemaphore(&sem->Sem); return 1; } int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout) { int retval; if ( ! sem ) { SDL_SetError("Passed a NULL semaphore"); return -1; } D(bug("WaitTimeout (%ld) semaphore...%lx\n",timeout,sem)); /* A timeout of 0 is an easy case */ if ( timeout == 0 ) { ObtainSemaphore(&sem->Sem); return 1; } if(!(retval=AttemptSemaphore(&sem->Sem))) { SDL_Delay(timeout); retval=AttemptSemaphore(&sem->Sem); } if(retval==TRUE) { // ReleaseSemaphore(&sem->Sem); retval=1; } return retval; } int SDL_SemWait(SDL_sem *sem) { ObtainSemaphore(&sem->Sem); return 0; } Uint32 SDL_SemValue(SDL_sem *sem) { Uint32 value; value = 0; if ( sem ) { #ifdef STORMC4_WOS value = sem->Sem.ssppc_SS.ss_NestCount; #else value = sem->Sem.ss_NestCount; #endif } return value; } int SDL_SemPost(SDL_sem *sem) { if ( ! sem ) { SDL_SetError("Passed a NULL semaphore"); return -1; } D(bug("SemPost semaphore...%lx\n",sem)); ReleaseSemaphore(&sem->Sem); return 0; }