Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetKeyName.3 @ 864:0c892e99b65b
Date: Sun, 29 Feb 2004 20:28:27 +0200
From: Martin_Storsj
Subject: Slight bug in ESD and aRts
When I experimented with the ALSA-patch, I found a slight bug in the
Load{ESD,ARTS}Library-functions. The check of whether a function pointer
was correctly loaded looks like this right now:
*esd_functions[i].func = SDL_LoadFunction(esd_handle,
esd_functions[i].name);
if ( ! esd_functions[i].func )
Isn't that supposed to be ( ! *esd_functions[i].func )?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 02 Mar 2004 12:45:22 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GetKeyName" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_GetKeyName\- Get the name of an SDL virtual keysym .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBchar *\fBSDL_GetKeyName\fP\fR(\fBSDLKey key\fR); .SH "DESCRIPTION" .PP Returns the SDL-defined name of the \fI\fBSDLKey\fR\fR \fBkey\fR\&. .SH "SEE ALSO" .PP \fI\fBSDLKey\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59