view docs/html/sdlmixaudio.html @ 864:0c892e99b65b

Date: Sun, 29 Feb 2004 20:28:27 +0200 From: Martin_Storsj Subject: Slight bug in ESD and aRts When I experimented with the ALSA-patch, I found a slight bug in the Load{ESD,ARTS}Library-functions. The check of whether a function pointer was correctly loaded looks like this right now: *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name); if ( ! esd_functions[i].func ) Isn't that supposed to be ( ! *esd_functions[i].func )?
author Sam Lantinga <slouken@libsdl.org>
date Tue, 02 Mar 2004 12:45:22 +0000
parents 355632dca928
children
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>SDL_MixAudio</H1
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><H2
>Name</H2
>SDL_MixAudio&nbsp;--&nbsp;Mix audio data</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_MixAudio</B
></CODE
>(Uint8 *dst, Uint8 *src, Uint32 len, int volume);</CODE
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><H2
>Description</H2
><P
>This function takes two audio buffers of <TT
CLASS="PARAMETER"
><I
>len</I
></TT
> bytes each
of the playing audio format and mixes them, performing addition, volume
adjustment, and overflow clipping. The <TT
CLASS="PARAMETER"
><I
>volume</I
></TT
> ranges
from 0 to <TT
CLASS="LITERAL"
>SDL_MIX_MAXVOLUME</TT
> and should be set to the maximum
value for full audio volume. Note this does not change hardware volume. This is
provided for convenience -- you can mix your own audio data.</P
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><BLOCKQUOTE
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><P
><B
>Note: </B
>Do not use this function for mixing together more than two streams of sample
data. The output from repeated application of this function may be distorted
by clipping, because there is no accumulator with greater range than the
input (not to mention this being an inefficient way of doing it).
Use mixing functions from SDL_mixer, OpenAL, or write your own mixer instead.</P
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><TT
CLASS="FUNCTION"
>SDL_OpenAudio</TT
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