Mercurial > sdl-ios-xcode
view README.WinCE @ 864:0c892e99b65b
Date: Sun, 29 Feb 2004 20:28:27 +0200
From: Martin_Storsj
Subject: Slight bug in ESD and aRts
When I experimented with the ALSA-patch, I found a slight bug in the
Load{ESD,ARTS}Library-functions. The check of whether a function pointer
was correctly loaded looks like this right now:
*esd_functions[i].func = SDL_LoadFunction(esd_handle,
esd_functions[i].name);
if ( ! esd_functions[i].func )
Isn't that supposed to be ( ! *esd_functions[i].func )?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 02 Mar 2004 12:45:22 +0000 |
parents | a6fa62b1be09 |
children | 86d0d01290ea |
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Project files for embedded Visual C++ 4.0 can be found in VisualCE.zip NOTE: There are several SDL features not available in the WinCE port of SDL. - DirectX is not yet available - Semaphores are not available - Joystick support is not available - CD-ROM control is not available In addition, there are several features that run in "degraded" mode: Preprocessor Symbol Effect =================== ================================= SDL_systimer.c: USE_GETTICKCOUNT Less accurate values for SDL time functions USE_SETTIMER Use only a single marginally accurate timer SDL_syswm.c: DISABLE_ICON_SUPPORT Can't set the runtime window icon SDL_sysmouse.c: USE_STATIC_CURSOR Only the arrow cursor is available SDL_sysevents.c: NO_GETKEYBOARDSTATE Can't get modifier state on keyboard focus SDL_dibevents.c: NO_GETKEYBOARDSTATE Very limited keycode translation SDL_dibvideo.c: NO_GETDIBITS Can't distinguish between 15 bpp and 16 bpp NO_CHANGEDISPLAYSETTINGS No fullscreen support NO_GAMMA_SUPPORT Gamma correction not available