view README.DC @ 864:0c892e99b65b

Date: Sun, 29 Feb 2004 20:28:27 +0200 From: Martin_Storsj Subject: Slight bug in ESD and aRts When I experimented with the ALSA-patch, I found a slight bug in the Load{ESD,ARTS}Library-functions. The check of whether a function pointer was correctly loaded looks like this right now: *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name); if ( ! esd_functions[i].func ) Isn't that supposed to be ( ! *esd_functions[i].func )?
author Sam Lantinga <slouken@libsdl.org>
date Tue, 02 Mar 2004 12:45:22 +0000
parents dad72daf44b3
children d79e6b0c2c19
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SDL for Dreamcast (beta2)

	BERO
	bero@geocities.co.jp

	http://www.geocities.co.jp/Playtown/2004/

this work with kos-newlib
http://sourceforge.net/projects/dcquake/

compile
- edit KOS_BASE in Makefie.dc for your enviroment
- make -f Makefile.dc

FIXME: The KOS thread files can be found on HERO's site - not in the SDL source.
- overwrite thread/*.c to kos-1.1.7/kernel/thread
- rebuild kos

compile with gl support
- install latest libgl from http://sourceforge.net/projects/dcquake/
- uncomment GL=1 in Makefile.dc
- make -f Makefile.dc clean
- make -f Makefile.dc

install
- copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment

changelog:

beta2
- OpenGL support
- Hardware page flip support

beta
- thread, timer don't tested so much.
- not support OpenGL