Mercurial > sdl-ios-xcode
view Xcode/SDL/pkg-support/devel-resources/ReadMe.txt @ 3167:0c85abc61e47
Added a #ifndef SDL_NO_COMPAT around SDL_ActiveEvent and SDL_ResizeEvent so that code
that has a #defien SDL_NO_COMPAT before the #include SDL.h with not be able to use
these obsolete events.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Fri, 05 Jun 2009 23:36:00 +0000 |
parents | d63e9f5944ae |
children |
line wrap: on
line source
The Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators. The Simple DirectMedia Layer library source code is available from: http://www.libsdl.org/ This library is distributed under the terms of the GNU LGPL license: http://www.gnu.org/copyleft/lesser.html