Mercurial > sdl-ios-xcode
view src/timer/SDL_timer.c @ 4734:0c7c67d4e6ee
Added On_Char method to Window_Listener for WM_CHAR messages.
Removed a lot of TSF code because part of it was wrong and part was too complicated.
Added Clear method to clear the window.
IME input should work in both windowed mode and fullscreen mode with these changes.
I have tested on Windows XP SP3 and Windows 7 Ultimate in VirtualBox.
When you type a character (with an IME or not), the console will show the code point as U+XXXX.
You use Left Alt+Shift (or whatever you have it set to) to switch input languages as usual.
Hit ESC to exit (or close the window in windowed mode).
The program will pause before exiting so you can review the console output (press a key to exit).
author | dewyatt |
---|---|
date | Wed, 09 Jun 2010 00:03:54 -0400 |
parents | f7b03b6838cb |
children | 906d7293bb47 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_timer.h" #include "SDL_timer_c.h" #include "SDL_mutex.h" #include "SDL_systimer.h" /* #define DEBUG_TIMERS */ int SDL_timer_started = 0; int SDL_timer_running = 0; /* Data to handle a single periodic alarm */ Uint32 SDL_alarm_interval = 0; SDL_TimerCallback SDL_alarm_callback; /* Data used for a thread-based timer */ static int SDL_timer_threaded = 0; struct _SDL_TimerID { Uint32 interval; SDL_NewTimerCallback cb; void *param; Uint32 last_alarm; struct _SDL_TimerID *next; }; static SDL_TimerID SDL_timers = NULL; static SDL_mutex *SDL_timer_mutex; static volatile SDL_bool list_changed = SDL_FALSE; /* Set whether or not the timer should use a thread. This should not be called while the timer subsystem is running. */ int SDL_SetTimerThreaded(int value) { int retval; if (SDL_timer_started) { SDL_SetError("Timer already initialized"); retval = -1; } else { retval = 0; SDL_timer_threaded = value; } return retval; } int SDL_TimerInit(void) { int retval; retval = 0; if (SDL_timer_started) { SDL_TimerQuit(); } if (!SDL_timer_threaded) { retval = SDL_SYS_TimerInit(); } if (SDL_timer_threaded) { SDL_timer_mutex = SDL_CreateMutex(); } if (retval == 0) { SDL_timer_started = 1; } return (retval); } void SDL_TimerQuit(void) { SDL_SetTimer(0, NULL); if (SDL_timer_threaded < 2) { SDL_SYS_TimerQuit(); } if (SDL_timer_threaded) { SDL_DestroyMutex(SDL_timer_mutex); SDL_timer_mutex = NULL; } SDL_timer_started = 0; SDL_timer_threaded = 0; } void SDL_ThreadedTimerCheck(void) { Uint32 now, ms; SDL_TimerID t, prev, next; SDL_bool removed; SDL_mutexP(SDL_timer_mutex); list_changed = SDL_FALSE; now = SDL_GetTicks(); for (prev = NULL, t = SDL_timers; t; t = next) { removed = SDL_FALSE; ms = t->interval - SDL_TIMESLICE; next = t->next; if ((int) (now - t->last_alarm) > (int) ms) { struct _SDL_TimerID timer; if ((now - t->last_alarm) < t->interval) { t->last_alarm += t->interval; } else { t->last_alarm = now; } #ifdef DEBUG_TIMERS printf("Executing timer %p (thread = %lu)\n", t, SDL_ThreadID()); #endif timer = *t; SDL_mutexV(SDL_timer_mutex); ms = timer.cb(timer.interval, timer.param); SDL_mutexP(SDL_timer_mutex); if (list_changed) { /* Abort, list of timers modified */ /* FIXME: what if ms was changed? */ break; } if (ms != t->interval) { if (ms) { t->interval = ROUND_RESOLUTION(ms); } else { /* Remove timer from the list */ #ifdef DEBUG_TIMERS printf("SDL: Removing timer %p\n", t); #endif if (prev) { prev->next = next; } else { SDL_timers = next; } SDL_free(t); --SDL_timer_running; removed = SDL_TRUE; } } } /* Don't update prev if the timer has disappeared */ if (!removed) { prev = t; } } SDL_mutexV(SDL_timer_mutex); } static SDL_TimerID SDL_AddTimerInternal(Uint32 interval, SDL_NewTimerCallback callback, void *param) { SDL_TimerID t; t = (SDL_TimerID) SDL_malloc(sizeof(struct _SDL_TimerID)); if (t) { t->interval = ROUND_RESOLUTION(interval); t->cb = callback; t->param = param; t->last_alarm = SDL_GetTicks(); t->next = SDL_timers; SDL_timers = t; ++SDL_timer_running; list_changed = SDL_TRUE; } #ifdef DEBUG_TIMERS printf("SDL_AddTimer(%d) = %08x num_timers = %d\n", interval, (Uint32) t, SDL_timer_running); #endif return t; } SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param) { SDL_TimerID t; if (!SDL_timer_mutex) { if (SDL_timer_started) { SDL_SetError("This platform doesn't support multiple timers"); } else { SDL_SetError("You must call SDL_Init(SDL_INIT_TIMER) first"); } return NULL; } if (!SDL_timer_threaded) { SDL_SetError("Multiple timers require threaded events!"); return NULL; } SDL_mutexP(SDL_timer_mutex); t = SDL_AddTimerInternal(interval, callback, param); SDL_mutexV(SDL_timer_mutex); return t; } SDL_bool SDL_RemoveTimer(SDL_TimerID id) { SDL_TimerID t, prev = NULL; SDL_bool removed; removed = SDL_FALSE; SDL_mutexP(SDL_timer_mutex); /* Look for id in the linked list of timers */ for (t = SDL_timers; t; prev = t, t = t->next) { if (t == id) { if (prev) { prev->next = t->next; } else { SDL_timers = t->next; } SDL_free(t); --SDL_timer_running; removed = SDL_TRUE; list_changed = SDL_TRUE; break; } } #ifdef DEBUG_TIMERS printf("SDL_RemoveTimer(%08x) = %d num_timers = %d thread = %lu\n", (Uint32) id, removed, SDL_timer_running, SDL_ThreadID()); #endif SDL_mutexV(SDL_timer_mutex); return removed; } /* Old style callback functions are wrapped through this */ static Uint32 SDLCALL callback_wrapper(Uint32 ms, void *param) { SDL_TimerCallback func = (SDL_TimerCallback) param; return (*func) (ms); } int SDL_SetTimer(Uint32 ms, SDL_TimerCallback callback) { int retval; #ifdef DEBUG_TIMERS printf("SDL_SetTimer(%d)\n", ms); #endif retval = 0; if (SDL_timer_threaded) { SDL_mutexP(SDL_timer_mutex); } if (SDL_timer_running) { /* Stop any currently running timer */ if (SDL_timer_threaded) { while (SDL_timers) { SDL_TimerID freeme = SDL_timers; SDL_timers = SDL_timers->next; SDL_free(freeme); } SDL_timer_running = 0; list_changed = SDL_TRUE; } else { SDL_SYS_StopTimer(); SDL_timer_running = 0; } } if (ms) { if (SDL_timer_threaded) { if (SDL_AddTimerInternal (ms, callback_wrapper, (void *) callback) == NULL) { retval = -1; } } else { SDL_timer_running = 1; SDL_alarm_interval = ms; SDL_alarm_callback = callback; retval = SDL_SYS_StartTimer(); } } if (SDL_timer_threaded) { SDL_mutexV(SDL_timer_mutex); } return retval; } /* vi: set ts=4 sw=4 expandtab: */