Mercurial > sdl-ios-xcode
view src/thread/pthread/SDL_systhread.c @ 4734:0c7c67d4e6ee
Added On_Char method to Window_Listener for WM_CHAR messages.
Removed a lot of TSF code because part of it was wrong and part was too complicated.
Added Clear method to clear the window.
IME input should work in both windowed mode and fullscreen mode with these changes.
I have tested on Windows XP SP3 and Windows 7 Ultimate in VirtualBox.
When you type a character (with an IME or not), the console will show the code point as U+XXXX.
You use Left Alt+Shift (or whatever you have it set to) to switch input languages as usual.
Hit ESC to exit (or close the window in windowed mode).
The program will pause before exiting so you can review the console output (press a key to exit).
author | dewyatt |
---|---|
date | Wed, 09 Jun 2010 00:03:54 -0400 |
parents | f7b03b6838cb |
children | 797b37c0c046 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include <pthread.h> #include <signal.h> #include "SDL_thread.h" #include "../SDL_thread_c.h" #include "../SDL_systhread.h" /* List of signals to mask in the subthreads */ static const int sig_list[] = { SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGCHLD, SIGWINCH, SIGVTALRM, SIGPROF, 0 }; #ifdef __RISCOS__ /* RISC OS needs to know the main thread for * it's timer and event processing. */ int riscos_using_threads = 0; SDL_threadID riscos_main_thread = 0; /* Thread running events */ #endif static void * RunThread(void *data) { SDL_RunThread(data); pthread_exit((void *) 0); return ((void *) 0); /* Prevent compiler warning */ } int SDL_SYS_CreateThread(SDL_Thread * thread, void *args) { pthread_attr_t type; /* Set the thread attributes */ if (pthread_attr_init(&type) != 0) { SDL_SetError("Couldn't initialize pthread attributes"); return (-1); } pthread_attr_setdetachstate(&type, PTHREAD_CREATE_JOINABLE); /* Create the thread and go! */ if (pthread_create(&thread->handle, &type, RunThread, args) != 0) { SDL_SetError("Not enough resources to create thread"); return (-1); } #ifdef __RISCOS__ if (riscos_using_threads == 0) { riscos_using_threads = 1; riscos_main_thread = SDL_ThreadID(); } #endif return (0); } void SDL_SYS_SetupThread(void) { int i; sigset_t mask; /* Mask asynchronous signals for this thread */ sigemptyset(&mask); for (i = 0; sig_list[i]; ++i) { sigaddset(&mask, sig_list[i]); } pthread_sigmask(SIG_BLOCK, &mask, 0); #ifdef PTHREAD_CANCEL_ASYNCHRONOUS /* Allow ourselves to be asynchronously cancelled */ { int oldstate; pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, &oldstate); } #endif } SDL_threadID SDL_ThreadID(void) { return ((SDL_threadID) pthread_self()); } void SDL_SYS_WaitThread(SDL_Thread * thread) { pthread_join(thread->handle, 0); } /* vi: set ts=4 sw=4 expandtab: */