view src/main/beos/SDL_BeApp.cc @ 4734:0c7c67d4e6ee

Added On_Char method to Window_Listener for WM_CHAR messages. Removed a lot of TSF code because part of it was wrong and part was too complicated. Added Clear method to clear the window. IME input should work in both windowed mode and fullscreen mode with these changes. I have tested on Windows XP SP3 and Windows 7 Ultimate in VirtualBox. When you type a character (with an IME or not), the console will show the code point as U+XXXX. You use Left Alt+Shift (or whatever you have it set to) to switch input languages as usual. Hit ESC to exit (or close the window in windowed mode). The program will pause before exiting so you can review the console output (press a key to exit).
author dewyatt
date Wed, 09 Jun 2010 00:03:54 -0400
parents 99210400e8b9
children b530ef003506
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Handle the BeApp specific portions of the application */

#include <AppKit.h>
#include <storage/Path.h>
#include <storage/Entry.h>
#include <unistd.h>

#include "SDL_BeApp.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_error.h"

/* Flag to tell whether or not the Be application is active or not */
int SDL_BeAppActive = 0;
static SDL_Thread *SDL_AppThread = NULL;

static int
StartBeApp(void *unused)
{
    BApplication *App;

    App = new BApplication("application/x-SDL-executable");

    App->Run();
    delete App;
    return (0);
}

/* Initialize the Be Application, if it's not already started */
int
SDL_InitBeApp(void)
{
    /* Create the BApplication that handles appserver interaction */
    if (SDL_BeAppActive <= 0) {
        SDL_AppThread = SDL_CreateThread(StartBeApp, NULL);
        if (SDL_AppThread == NULL) {
            SDL_SetError("Couldn't create BApplication thread");
            return (-1);
        }

        /* Change working to directory to that of executable */
        app_info info;
        if (B_OK == be_app->GetAppInfo(&info)) {
            entry_ref ref = info.ref;
            BEntry entry;
            if (B_OK == entry.SetTo(&ref)) {
                BPath path;
                if (B_OK == path.SetTo(&entry)) {
                    if (B_OK == path.GetParent(&path)) {
                        chdir(path.Path());
                    }
                }
            }
        }

        do {
            SDL_Delay(10);
        } while ((be_app == NULL) || be_app->IsLaunching());

        /* Mark the application active */
        SDL_BeAppActive = 0;
    }

    /* Increment the application reference count */
    ++SDL_BeAppActive;

    /* The app is running, and we're ready to go */
    return (0);
}

/* Quit the Be Application, if there's nothing left to do */
void
SDL_QuitBeApp(void)
{
    /* Decrement the application reference count */
    --SDL_BeAppActive;

    /* If the reference count reached zero, clean up the app */
    if (SDL_BeAppActive == 0) {
        if (SDL_AppThread != NULL) {
            if (be_app != NULL) {       /* Not tested */
                be_app->PostMessage(B_QUIT_REQUESTED);
            }
            SDL_WaitThread(SDL_AppThread, NULL);
            SDL_AppThread = NULL;
        }
        /* be_app should now be NULL since be_app has quit */
    }
}

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